Brent Lee of The Koalition writes: The latest figures from SuperData Research, a provider of market intelligence covering the global markets for everything that has to do with gaming, shows that the interactive entertainment business generated a massive $91 billion in revenues in 2016. Whats noteworthy here is that consumers spent a colossal $41 billion on mobile gaming, driven mainly by the runaway success of Pokémon GO and Clash Royale. It was closely followed by PC gaming that made $34 billion thanks to the continued success of League of Legends and the recently released Overwatch. One more key takeaway from their stats shows that virtual reality (VR) gaming, still in its infancy, was able to generate $2.7 billion in buyer spending.
[Source: thekoalition.com ]