Quake 2 looks absolutely stunning – and noisy as hell – with real-time GPU pathtracing renderer

Gaming News


DSOGaming writes: “Path tracing and ray tracing are two renderers that we strongly believe will benefit video-games in one or two decades. Yeah, we are talking about something that some people may never experience, however real-time pathtracing is capable of producing incredible reflections, shadows, and global illumination effects. And gamers can get an idea of what pathtracing is all about as Edd Biddulph has been working on a GPU pathtracer for Quake 2.”

[Source: dsogaming.com ]

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