Until Dawn is even more fun when you turn it into a murderous competition

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Its been a couple years since Until Dawn, Supermassives cabin-in-the-woods horror game, first let players experience the fun of playing mercurial director, deciding who lives and who dies in a stereotypical cinematic setup. And while it earned its fair share of criticism for the stock characters and cookie-cutter writing, I enjoyed the way it toyed with those same conventions, allowing the players knowledge of horror tropes to help shape the game, giving you the option to be either earnest stand-in for the characters or sadistic strategist, playing God (and havoc) with the lives of the largely unlikeable cast. (Peter Stormares demented psychologist interstitials accounted for a large part of that fun, as he analyzed you in between hours of the game and chewed scenery with glee.)

[Source: avclub.com ]

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