Hands-On with God of War – Can we Suspend this Much Disbelief? | AusGamers

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AusGamers has played the first few hours of God of War in a preview session for the game recently and goes in-depth on a number of structural gameplay systems Santa Monica Studios has employed this time around. Citing more RPG depth, new level-design featuring a lot of hidden areas to explore, as well as looking at how this God of War truly differs from previous entries. They also explore some design and character/combat inconsistencies with quotes from an interview they did with SMS’s Aaron Kaufman.

[Source: ausgamers.com ]

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