Real-time raytracing is a next-next-gen feature, Seed Tech Demo ran on three NVIDIA Titan V

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DSOGaming writes: “We here at DSOGaming have been closely following ray/path tracing rendering techniques in engines. After all, back in 2012, we informed you about the Brigade 2 Engine and claimed that ray/path tracing will be the future. And while we havent seen any game using real-time ray tracing since then, NVIDIA and Microsoft announced yesterday a collaboration in order to add support for such a thing in the DirectX API.”

[Source: dsogaming.com ]

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