Part of Rares decision to build anti-toxicity measures directly into Sea of Thieves core design can be seen almost immediately upon playing.
Players have a brig aboard their pirate ship, for example. Jerome Hagen, a user researcher at Microsoft, said that feature was one of many implemented to let players deal with others griefing their game. Hagen spoke about design strategy at GDC 2018 today in a panel on empowering players and combating multiplayer toxicity.
[Source: polygon.com ]