Here are the first screenshots from DICE’s Frostbite 3 Engine using real-time ray tracing

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At GDC 2018, DICE showcased its Frostbite 3 Engine running real-time ray tracing via NVIDIAs RTX and the Microsoft DirectX Raytracing API. And while they are not looking as impressive as Epics Star Wars demo, they may give us an idea of what we can expect from the first PC games that will be using it.

[Source: dsogaming.com ]

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