The game that emerged from a six-and-a-half-year development cycle was the result of a number of difficult, complicated factors, ones that wont be quite as easy to fix as Anthems loot drop rates or loading screens. When the Anthem team started development back in 2012, they hoped to make the Bob Dylan of video games, one that would be referenced and remembered for generations. They might have accomplished that. Just not in quite the way they hoped.
[Source: kotaku.com ]