What a difference three years can make. I remember seeing No Man’s Sky for the first time back at E3 2014, with its promises of a vast universe to explore. When it finally launched in the summer of 2016, what I found was a game that could be described as “sparse” at best. Juggling my inventory was annoying, many of the planets felt largely the same, and progression was worryingly vague. I wasn’t alone, and the backlash against No Man’s Sky was a major part of its debut year.
[Source: usgamer.net ]