Adv: Charlie II [by Wiering]
Game: Charlie II
Release: Jan. 11, 2001
Developer: Wiering Software
System Requirements: Windows 95/98/Me/XP, DirectX 6.0
Price: US $15.00
Charlie II is a refreshing step back into video game history. This game
will remind long-term gamers of the Super Mario and Sonic series when they were
each in their infancy. It heralds back to a time when kids got together,
not to beat each other up on video games, but to swap secrets of things they had
found in a game. Starting with Super Mario Bros., there were many games,
in which you could play straight through a board set, or, if you were slightly
more skilled, you could find every secret a specific board offered. Super
Mario started this tradition by hiding items in blocks, making invisible blocks
that would take you away to secret levels, and offering a plethora of hidden
items in a board that would take hours to find.
Some point along the line of Video Game evolution, all of that was lost.
Perhaps it was because in a true 3D environment, players can go anywhere, so
hidden rooms that can be accessed by running through what you thought was a
wall, would be impossible to find. In any event, for anyone who enjoyed
the early days of Sonic and Super Mario Bros., or other games such as Wizards &
Warriors by Rare and Bonk's Adventure by Hudson, Charlie II is a treat waiting
for you to discover it!
In Charlie II, you play a duck...yah, a duck!? As you move through the
fantasy land, you have only one weapon at your disposal, your big webbed feet.
By jumping on enemies, they will quickly be dispatched. However, there are
some enemies that even the feet won't take them out...for those, all you can do
is hope you find an invincibility power-up somewhere. Your other abilities
include being able to run really fast. If you combine running with
jumping, you'll find Charlie will jump a very long distance. While jumping
long distance, you often fly into animals you didn't realize were there.
Ravens and Robins always seemed to give me the most trouble. Thankfully,
Charlie has 3 hearts at the start of each level, each one reflecting one point
of damage that you can take from an enemy. On each of the 3 stages that
the levels are part of, you can find an additional heart, giving you 4
total...which is greatly needed as you advance onto the end boss of the stage.
Game play progresses in 2D fashion, with each level starting at the left of the
screen and progressing in an entirely haphazard towards the right side of the
screen. Many of the levels provided something of a maze to get through,
with levels like the egyptian levels, having large areas that looped if you
weren't able to find the correct tunnel out.
As is the case with any good game of this genre,