Beyond Despair — a multiplayer game in survival horror genre. Currently it is in alpha stage of early access.
The game takes place on Ansora island — epicenter of paranormal catastrophe, which was two years before the game period. The island is an extremely dangerous and hostile environment full of monsters, anomalies and global events.
Player is a volunteer of corporation “New Light”. It started a campaign to research the island and search for facts about events which took place two years ago. The world has its story described in notes, audio records and environments.
You appear on the southern shore. Your survival on Ansora starts…
World of Beyond Despair is full of dangers. Every move you make may lead to unexpected results, next turn on your journey may be the last one.
It is not an easy task to survive on the island. That is the reason why the corporation has sent several thousand of volunteers to the island. But who knows may be you are the one who will conquer this world full of chaos and madness?
Get ready to not only look for food and water to keep your character alive. Changing weather, global events, monsters and previous citizens of the island , ghost, ilnesses and anomalies… and many other problems are there for you to solve or evade. Think you are prepared? Real survival is waiting for you ahead.
If you want to add variety to your gameplay and some purpose, then BD has a main story and generated missions for you. These will tell you a lot of useful information about the island and let you learn some secrets of the corporation “ New Light”.
- Horror is not just a word in the genre, people really get scared when play the game.
- Unique setting based on industrialism, dieselpunk and style of 30-40s of the 20th century.
- Craft mods for guns and melee weapons or make consumables, meds and food.
- You can die not only from starvation but also from low temperatures, anomalies, bad weather conditions, global events and wildlife.
- Various generated missions and local events coupled with main quest will add variety to your gameplay and tell new facts from Ansora history and events of the past.
- Develop your character and choose perks, this will increase your chances to survive!
- Stealth system lets you avoid enemies or take them down without raising the alarm..
We share this list with the players. These are the features we plan to add to the game before full release later this year. And we want your feedback about this list, leave your thoughts and ideas in the comments.
Ready: English and Russian version of texts and audio files.
Planned: translation into German, French, Italian, Spanish and Chinese.
Story and lore.
Ready: first chapter of the story, generated missions, tens of notes and audio records.
Planned: full story with an ending scene. Hundreds of notes and audio records from people who lived on the island. New types of generated missions.
Ready: Not ready yet.
Planned: about 50 recipes of weapons, mods, stimulators and food.
Global and local events.
Ready: several global event, which influence gameplay on the whole island. One local event.
Planned: 15 global events and several local events.
Safezone and personal room.
Ready: safezone "Oasis", secure and peaceful place. Your personal stash for keeping items.
Planned: NPCs for safezones, for example traders. Personal room with benches for crafting and slots for trophies.
Ready: the system is fully implemented.
Planned: balance changes and integration of perks and buffs.
Ready: no character development is implemented yet.
Planned: perk system for your character. We should mention that perks won’t affect PVP and will only help with survival aspects.
Ready: Ansora occupies 4 square kilometers. There are many big and small locations above and underground.
Planned: possibly new islands around Ansora. Detailing of current locations and adding new ones.
Ready: many variants of food and water, 4 types of clothes, many items for recycling, craft ingredients, two types of guns, 23 types of melee weapons and three types of modifications.
Planned: more of every type.
Ready: not yet implemented.
Planned: ability to get artifacts, searching for hidden stashes all over the island.
Creatures and anomalies.
Ready: 2 types of peaceful animals, 4 types of hostile creatures, 2 screamers, 7 types of anomalies.
Planned: many new creatures, up to 5 new peaceful, 4 screamers, 8 types of hostile creatures.