Game Reviews from around the web
Ubisoft have done a great job with For Honor. This version runs smoothly with the most common graphic cards, offering a really fine experience to all the players.
Multiplayer is where it’s at and For Honor certainly delivers some compelling online duels. The stabbing can get a bit repetitive after a while – much like the short singleplayer campaign -, but learning the intricacies of For Honor’s complex combat system nevertheless makes for a fun experience. Ubisoft had better release some more modes and maps post-launch, though. Otherwise the game may shortly find itself without a player base, once the novelty has worn off.
An ambitious multiplayer brawler with a clever medieval fighting system. It could run out of steam in the long term, however, because of a lack of depth.
It’s taken me a while to get here, to a place where I can calmly say nice things about For Honor, but I’m glad I made it. We’ll see how it progresses but given their commitment for the long haul, Ubisoft may have dug out a space in the multiplayer market we didn’t know was there.
For Honor is not a perfect game but it is a kind surprise. It is different, original, deep, intense, visceral, and above all, fun. Medieval combat has never felt like this before. Any fighting games fan should try it at least once.
In its highest moments, For Honor is difficult to put down. Its slow combat pace and narrative shortcomings might turn off those unwilling to take the time to dive deep into what it has to offer. However, make no mistake–those who do will be rewarded with some of the most satisfying multiplayer melee fighting conceived in recent years.
For Honor has some dents in its shiny armor, such as the mediocre campaign, the frugal economy, and the snowballing victories in team modes. But it’s hard to be mad too long when I consider that the melee combat system is second to none and a joy to learn, take your licks, and then learn some more. I could feel myself becoming a better warrior with this deep, flexible, and complete fighting system. The more I play For Honor, the more I want to play For Honor.
For Honor will inevitably be a favorite title. It combines easy to pick up, complicated to master fighting and action-style gameplay with compelling gameplay types and there’s nothing quite like it. However, if you were looking for a single-player game, you might not want to purchase this title. The heart and soul of For Honor are its multiplayer modes, and unfortunately, at this time, there are enough issues with matchmaking and peer-to-peer connections that you may want to wait until Ubisoft has some time to fix those problems. However, once For Honor has a solid networking backbone I can say it’ll be one of my go to multiplayer titles for the next few years to come.
Here’s what really makes For Honor great, though: its difficulty curve. I haven’t played a game that slaps you in the face as much as For Honor since I played Dota 2. You’ll play and play and feel like you’re getting nowhere until one day, one game, or even one moment where you see everything differently, and, while you won’t instantly master it, you’ll now clearly see the path to mastery.
For Honor is a fantastically innovative game that deserves to be played by everyone at least once, but whether or not it ends up being a multiplayer classic is still yet to be seen.
For Honor has really solid fight mechanics and it really delivers on its promises. But the lack of content here turns this game into a short-lived hype fest. For it to stand tall and keep its popularity, developers should focus on keeping it fresh by adding new content.
Outside of the fighting, however, For Honor is a needlessly bloated game. There’s a lot of tediously granular customisation, a tacky free-to-play-style storefront selling in-game currency for real-world money, and a tangle of ugly, confusing menus to wrestle through before you can get into a battle. And as time goes on, and those stalwart, hardcore players continue to hone their skills, it’ll be even more unwelcoming to newcomers. Stick with it, though, and you’ll find a rich, tactical fighting game with wonderfully weighty combat and hidden depths to uncover. But if you want something accessible you can easily dip in and out of, you may want to swear fealty to another lord.
Ultimately, For Honor doesn’t focus on making sense or being historically accurate, it just puts cool stuff in a field and tells it to go out and fight. Everything outside of playing online sucks, like microtransactions, customization options and single-player. Hell, the multiplayer itself sometimes sucks when it pairs you with a badly selected host player…However, when the game is working and you’re murdering a single human player while screaming “FOOOOOOOOOOOR HOOOOOOOOOOOONOOOOOOOOOOOR” at their corpse, it’s pretty damn rewarding…It’s just a shame the single player couldn’t capture the soul of playing online.
For Honor is probably the most satisfying multiplayer game. You can say goodbye to the modern and futuristic eras and just enjoy the brutality of middle age. Except for the in-game cash shop, the game has all the cards in hand to have a bright future.
For Honor’s tactical, forceful swordplay is extremely well-executed, especially for a first attempt. It’s just a shame it’s attached to so many distractions, including a bewildering story mode.
Game Reviews from around the web
Ubisoft have done a solid job with For Honor, then, forging it from worthy materials and engraving it with a few details that place it above other games from similar scale publishers. There may be the odd occasion when it feels like it’ll buckle, but in the end its blade always seems to strike true. [Tech review: Pass]
Sure, the singleplayer’s not great, but I never expected it to be. For Honor is a multiplayer game. I strongly recommend waiting for formal reviews regardless, whether ours or someone else’s, especially on account of the aforementioned peer-to-peer connections. Oh, and a whole lot of microtransactions. But the feeling of wading into combat, of singling out an enemy and going toe-to-toe, mirroring their every move and hoping you’ll come out on top—that’s the feeling that impressed me in previews, and it’s what I’m looking forward to testing more this week.
Overall, I don’t know exactly how I feel about For Honor. It sometimes feels like a Ubisoft hired a bunch of scientists in white coats to observe Dark Souls PvP from behind reinforced perspex and experiment on it with Dota DNA in a mad attempt to recreate a tame monster in a safe environment for their own nefarious ends (profit). What they’ve made is an interesting chimera, something that is both more accessible but sometimes just as unforgiving.