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Gish delayed, gameplay trailer released
 Anonymous writes "Gish released pushed back by a week
04/19/2004

Santa Cruz, Ca. – April 19, 2004 – Chronic Logic announced today it has delayed the release of its IGF finalist Gish.

The slightly anticipated release of Chronic Logic’s IGF award losing Gish has been pushed back at least a week. To appease the dozens of eagerly awaiting fans, Chronic Logic has released a new gameplay trailer. The trailer and more game information can be found at http://www.chroniclogic.com/gish.htm. A new release date has tentatively been set for Thursday, April 29th 2004.

According to Chronic Logic’s co-founder, Alex Austin, "We've already poured hundreds into this project, and we're willing to spend as much as it takes to make this the best physics based side scrolling experience ever. If that means delaying the game two more weeks, we'll do it without any hesitation. If it means sinking another two hundred dollars into the project, we will do it. Also the delay is all Edmund’s fault"

When asked to corroborate Chronic Logic’s Josiah Pisciotta said, “Gish has been delayed, its really Edmund’s fault”. Edmund McMillen, the artist and designer on “project Gish” had no comment but had this to say, “I have no comment”.

About Chronic Logic
Located in Santa Cruz, California, Chronic Logic LLC was founded in 2001 and incorporated in 2003. Its premise is that a small development team can make games that are original, dynamic and fun. Chronic Logic has developed and published indie hits such as Bridge Construction Set, Pontifex, Triptych, and Word Peace. For more information, visit www.chroniclogic.com

For more information, contact:
Josiah Pisciotta
Online Marketing and Public Relations
Chronic Logic LLC
josiah@chroniclogic.com "

 
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