Act: Storm Angel [by Loaded Studios]
Game Review: Storm Angel
Release: November 26, 2003
Genre: Action
Developer: LOADED
Studios
System Requirements: Windows 98/ME/2000/XP, 8 Mb 3D accelerator video card
with OpenGL 1.2 Support, PII-300, 32 Mb RAM
Players: 1
Price: $14.95
Upon looking at the demo of Storm Angel I was immediately excited. The
demo gave me just enough vision of the game to think it might be something of a
spiritual successor to R-Type. There were many reasons to believe so.
Instead of the game being focused on you playing each level perfectly, Storm
Angel ensures that your ship has the same level of powerful weapons after you
die as you did before you died. This leads the game being consistently
difficult instead of being sporadically so.
What in my mind lead to R-Type being the most commonly appreciated game of the
side-scrolling shooter class was that it was difficult whether or not your ship
was fully powered up. The power-ups themselves were of course spectacular,
but were you to loose all of your power-ups the game became more difficult but
far from impossible. Storm Angel's take on this in providing you with all
of your weapons at full power whenever you die could be considered a cop-out to
some as it takes some of the difficulty out of the level design. However,
all you need to do is ponder for a couple of minutes the number of times that
you have become frustrated after dieing in a space-shooter game only to see the
entire game fall apart will be happy to know that just because you made one
error that the error wasn't fatal.
Weapons in Storm Angel are bought at the end of each level. In addition to
the points that you gather by blasting away at the enemies on the screen, you
also get money. Large enemies may drop icons that when collected further
your bank balance. With cash in hand you can then use the shop at the end
of the level to either purchase different primary and secondary weapons or you
can power-up your existing weapons. Storm Angel doesn't offer you the
ability to have multiple primary or secondary weapons so you may find that it is
initially more difficult to play the game after switching to a new weapon if you
don't have the money to power it up a few levels. The weapons are quite
varied, and it is pleasing to note that you are not required to have a specific
weapon to beat any one level (except maybe the end boss who you won't beat
without hornet missiles). If you prefer a stronger weapon that doesn't
have a spread effect to it, you can use one, or if you prefer a weaker weapon
that has a pronounced spread ability, then you can choose that one. The
ability to really mix and match the weapons to your liking is an enjoyable
feature to the game.
The thing that stuck out most in my mind about Storm Angel was the feeling of
power that one feels while playing the game. This is really the main
reason I brought up R-Type at the beginning of the article. That game had
a way of making the player feel as if they were nearly invincible due to the
number of close scrapes that you got out of. Storm Angel was much the same
way. I often found myself helplessly surrounded by laser fire and was able
to escape by careful maneuvering. While playing the game you feel a very
solid attachment to what is presented and you are in total control of every
hair-raising save of your ship that you make.
Overall, Storm Angel packs in a very solid punch with great graphics and even
stronger game play that I believe will keep most shooter fans happy they laid
down the money to buy it.
Graphics 8/10
The graphics run between awesome and ok. It's interesting to note that the
backgrounds are 3D in nature, which really spotlights the quality of the
graphics, however at the same time as being 3D, the final level, which typically
fills 2/3 of the screen, is just a single scrolling image and not one of near
the quality of the 3D modeled background that scrolls in front of it. That
disparity between the quality of the background layers is something that is
shown throughout the graphics in the game. Your ship is well-modeled and
textured. However many of the enemy ships only look good until you stare
at them a moment. The enemy ships have a most peculiar texturing to them
that may have been intended to make them look very alien, but instead makes them
often appear to be attacking blobs. The weapons throughout the game are
well-done with the final secondary weapon that you can purchase, hornets, being
really cool to watch graphically.
Sound 8/10
The sound track is very up-beat and all the sounds in game are done in solid
quality. They aren't all that catchy, but they do their job well enough.
Game Play 10/10
I rarely find games that I don't have to adjust to playing. The last
shooter I played,
Astrobatics, was one that definitely took a good bit of getting used to.
This is certainly not the case with Storm Angel where the connection you feel
between your controller and your spaceship is strong to say the least.
Those who give even the demo a try on this should feel instantly at home using a
joystick to control their fighter pilot. Soon thereafter you'll be making
some awesome moves as you save the planet from alien invaders.
Concept 7/10
You're not really seeing anything too new in Storm Angel. The backgrounds
are interesting and different, but for the most part the game is a very
straight-forward side-scrolling shooter.
Value 8/10
After playing the demo I was quite sure that Storm Angel was a hidden gem among
indie games. I still want to believe that, but the reality is that it
doesn't offer a whole lot more beyond the demo other than the cool weapon
power-ups. Sure there are larger bosses and some cool graphic backgrounds,
but for the most part the game doesn't offer any different challenges than what
you see in the demo. There aren't really any obstacles to move around
other than the asteroids that you run into on one level. Typically
shooters make some sort of progression from wide-open game fields to levels that
have objects in them that you need to avoid in addition to the ones that you
need to shot. In Storm Angel the idea is to just blast away at everything.
That isn't a bad thing to be sure, but may leave some gamers feeling
unsatisfied.
Fun 8/10
I really enjoyed playing Storm Angel. Being able to so easily control the
space fighter was a big part of it. The other part was advancing through
each level to see different graphics in the background as well as building my
way up the technology ladder with ever cooler weapons. There is
certainly a good number of levels to play through, and I enjoyed working my way
through them.
Overall 8/10
At the least I think that everyone should play the demo of Storm Angel. I
think every shooter fan will like what they see from the demo. The full
version however may feel a little lacking in its progression from the demo, but
that should be no reason to deter you from getting that if you liked the demo.
After all the $14.95 price tag should be low enough that most anyone can give
this one a try and work their way up to those super-cool hornet missiles.
Added: May 10th 2004
Reviewer: Russell Carroll
Score: 



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