Ark: Ricochet Lost Worlds [by Reflexive]
Game Review: Ricochet Lost Worlds
Release: April 9, 2004
Genre: Arkanoid
Developer:
Reflexive
System Requirements: Windows 98/ME/2000/XP, PII 400 Mhz, 64 MB RAM
Players: 1
Price: $19.95
Reviewing a game like Ricochet Lost Worlds is a difficult job. On the one
hand I have played dozens upon dozens of arkanoid / breakout based games and
think that gives me a strong base to judge the game by. With a game like
Ricochet that actually can be a disadvantage. Having played so many games
I'm likely to place this one in perspective to those. I've already seen
many people claim: "though I haven't played any other arkanoid games, this
one is clearly the best." Such statements make me quite frustrated as I
see them as being equal to saying: "though the only flavor of Ice Cream I've
ever tried is Strawberry it is clearly the best flavor of Ice Cream available."
This type of statement shows me first off that you don't care enough about Ice
Cream, or arkanoid games in this case to try any more, and that you are
foolishly convinced of your own skills of judgment in the face of having no
background or reason to speak on the subject.
So why the setup? Ricochet Lost Worlds is clearly the best arkanoid game
when it comes to graphics and presentation. I'm quite sure that due to
this one fact it will sell a gazillion copies despite the fact that I feel the
game play itself is quite sub-standard. What is frustrating about this
from a critic's outlook is that most gamers have trouble seeing past graphics and
presentation and will pledge their allegiance solely based on these factors.
As a movie critic it must be frustrating to see movies like the horrid
Cat in the Hat make more than twice what the acclaimed
Miracle
made. I feel somewhat connected to those critics, but we do have a very
different case here. Ricochet is a wonderful game. It is not the
best arkanoid ever made but clearly it fits well into the top ten list, perhaps
into the top five. The only concern I have hear is that I'm genuinely
confident that most gamers wouldn't have the slightest idea what the other 9
arkanoid games would be if you did a top 10 list for the genre. (maybe
I'll make that a to do project)
I started out with Ricochet Lost Worlds hoping that the small game play issues
I'd found in the first game had been sorted out, which would lead to this being
the best arkanoid ever made. The previous game after all was also a
graphic delight, with sound and sound effects that were as solid as the visuals. Ricochet Lost Worlds added
to that great foundation by adding a wonderful board editor allowing creative
players to make their own levels. The board designs in this version,
called a sequel but probably more aptly termed an expansion pack, are ingenious
with levels that challenge you in ways that you likely haven't seen in this type
of game before.
For example, there are brick generators that create new bricks each time that
you hit them. Hitting the generator enough times will create a row of
bricks that can be used to push indestructible bricks out of the way allowing
you to access sections of the level that were previously unavailable. J
Another great innovation in the game was to further the movement of bricks that
has been done in several other arkanoid games. In RLW the bricks will move in
patterns, forming an object at one location on the screen, then moving and
rearranging themselves into a new pattern in another location on the board.
The visual effects of this effect and the level designs themselves which really
shine when they do things like creating a moving train on the screen are
something that are well worth the price of admission.
Though I'm certainly hard on the game due to what I feel is an unjustified
overly positive reception to the game, there is no doubt that this game is a
fantastic arkanoid game that should find itself a home in every gamer's library.
Graphics 9/10
Perhaps the most eye-catching of the changes in this version are the wonderfully
animated backgrounds that present an exciting backdrop to play the game over.
The backgrounds come alive like they did in the last version, but are much more
involved and look distinctly better. For example, the first background
contains fish swimming much like the first Ricochet did, and in fact there are
some fish swimming there that were from the first version. It is really
easy to pick out which ones came from the first game as they seem to be blobs
swimming through the background compared to the newly created fish for this
version. With wonderful effects on the special weapons like the acid ball
and the stinger bullets there is little question that the game shines on
graphics in a way that few other arkanoid based games have.
Sound 9/10
The sound track is very solid and the added sound-effects are all well done.
The voice that starts each level by saying 'ready' is a carry over from the
first game and is as effective here as it was there. (that is to say it is
a cool addition that makes the game have an extra level of coolness)
Game Play 6/10
Here is the point where in my mind everything falls apart. There are
several things that I feel go wrong in the game play, all are carryovers from
the first Ricochet. First off there is no spin. In and of itself
this is a big disappointment, but something that can be overcome. Spin
allows players to have a lot more control over where the ball goes and makes the
skill involved in playing the game increase greatly, which leads to the game
being more fun over the long haul. Secondly comes the angle issue.
I've illustrated this problem in the picture below. Most breakout games allow you
to have a large amount of control over the ball by having the ball bounce off of
the paddle in different directions based on where it hits the paddle. The
same is true of Ricochet, but the angle that you can hit the ball off of the
paddle is greatly decreased in this game compared to other games. In fact it seems you cannot hit
the ball off the paddle at more than a 45˚ angle.
This lack of control over the ball when added to the lack of spin greatly takes
away from where you can hit the ball and leads to you having to hit it on your
paddle an awful lot in order to get the ball to go where you want it to.
If you've ever felt frustrated trying to get to that last brick on a board,
you'll be glad to know that most arkanoid games since DXBall2 came out 6 years
ago have made it so that the last brick explodes if you are not able to get it
in a reasonable amount of time. However, Ricochet has not continued with
that tradition, and when taken in with the problems I see in controlling the
trajectory of the ball leads to extreme frustration or boredom, I'm not sure
which.
Concept 8/10
The most interesting addition to the genre was the inclusion of rings.
The rings are scattered around the levels and by collecting all of them you get
bonus rings. Collect enough rings and you'll get another ion sphere
(ball). The rings are tricky as many move on and off the screen, not to
mention all around the screen. Due to the frustrations I mentioned in Game
Play the addition of rings becomes mitigated to a less-fun addition then they
might have been. The large majority of the other additions in the game
have been done elsewhere, though many, such as the acid ball are perfected in
this game.
Value
9/10
Well worth the price of admission! If you like the demo then get the full
version! The fact is there are so many inventive levels awaiting you that
if you are enjoying the ride there is no reason to get off. There are
plenty of levels here to keep you playing for a very long time.
Fun 7/10
In this case the thing that really took away from the fun for me was the lack of
control I had over the ball. Had I more control the game would have been
more enjoyable. As it was I did really enjoy looking at the backgrounds
and working my way through many of the well-designed boards, but it wasn't
enough to capture my enjoyment consistently due to the frustrations in knocking
out some of the bricks.
Overall 8/10
I'm not going to stand up and tell you that I haven't played any other arkanoid
games but that I'm sure this is the best one. That is either a good thing
or a bad thing I'll let you take your pick. What I will tell you is that
Ricochet Lost Worlds is clearly one of the best arkanoid games available and
that if you enjoy it (and you likely will) you should check out some of the
other first-rate offerings available as you are likely to enjoy many of them as
well, perhaps even more.
Added: May 13th 2004
Reviewer: Russell Carroll
Score: 


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