RPG: Blades of Avernum [by Spiderweb Software]
Game: Blades of Avernum
Release: June 2004
Genre: RPG
Developer: Spiderweb
Software
System Requirements: Windows 98+, 30MB RAM, (also available for
Macintosh)
Price: US $25.00
Players: 1
Blades of Avernum is another quality role-playing game from the makers of
Geneforge 2, which was also
reviewed here in
January. But it is not just a game. It's an entire role playing system!
While it comes with four adventures that range in difficulty from easy to hard,
games entirely of themselves, you can also download more adventures from
Spiderweb Software's site. You can even make your own adventures with the Blades
of Avernum editor, which is pretty powerful, well documented, and amazingly easy
to use.
The four provided adventures include "A Small Rebellion", which involves you
being sent by the Empire to destroy a band of rebels. You find yourself
questioning whether you should be loyal to the Empire or join with the rebels. I
played the beginner's adventure "The Valley of Dying Things" the most, which has
you investigating a horrible disease that affects the lands of Skylark Vale.
"The Za-Khazi Run" is an exciting quest that has you racing against time to
provide much needed help to a fort that is the only thing preventing the land of
Avernum from being overrun by enemies. "Diplomacy With the Dead" requires you to
help a city with a vampire, but there is more to it than it seems.
To start, you need to create a party. A default party can be created for you so
you can immediately get to the adventuring, but you can also tinker with your
party to make it more customized to your tastes. Besides Human characters, you
can make Nephils, a kind of cat-like race, and Sliths, lizard-like creatures
that make an appearance as the enemy in "The Za-Khazi Run" mentioned above. Each
race has a number of different images to chose from. More importantly, you can
change the stats of your characters, which affect how much they can initially
carry, how likely they can land an attack, and their prowess with certain
weapons like bows and spears. There are stats that affect the ability to cast
the two types of spells, Priest and Mage, the ability to make potions, and the
likelihood that some obscure writing might be properly translated from your
Arcane Knowledge, providing you with important clues and skills. All of these
stats can of course be improved as you gain experience on your adventure.
Once
you select a scenario to play in, you are introduced to the story and can start
play. Like most RPGs, you learn about your tasks as you talk with people,
explore the countryside, and fight enemies; however, the adventures possible
with the Blades of Avernum system can include secret paths, enemies that work
together to attack you, and special items that have interesting uses. For
example, when I played "The Valley of Dying Things" I made sure to try to
explore every nook and cranny. I was rewarded with special armor and shortcuts
to different areas of the world among other things. I found myself surprised by
the intelligence exhibited by some of the enemies and other characters. All in
all, this system makes for great gaming.
Your actions in town can affect how people approach you. If you take only items
that available to anyone, no one cares, but if you take money or items that
belong to someone else, there can be problems. Attack someone in the town and
you will likely fall under attack from the townspeople coming to the aid of
their own. The environment is quite interactive, and in this case it means a fun
and interesting game.
Your party's characters can have special abilities that help in different ways.
If you run low on spell energy, your character may have the ability to regain it
simply by absorbing it from the air. Another character may have the ability to
"go berzerk" and be empowered by Battle Frenzy, which makes it harder for
enemies to hit your character while also making your own attacks more effective.
Special abilities such as these are typically only available once per day. There
is a time system involved, so you may find the land getting dark as you move
about. In some adventures the time is more important than in others, such as
"The Za-Khazi Run" requiring you to get to the fort within two weeks. Future
scenarios can be found at http://www.avernum.com and may make use of this
feature, among others, even more.
If
you liked Geneforge 2, you might be disappointed by the lack of animation when
you move about since Blades of Avernum is more turn-based, but this game system
and the games provided are very involving and fun to play. With the
expandability of the system to allow for user-created scenarios, you can play as
long as people keep making them! Fans of Spiderweb Software's other games and
RPGs in general will find plenty to be pleased about.
Graphics: 7
While some of the graphics are clearly taken from Spiderweb Software's other
games, they are still of decent quality. The attack animations are varied, and
the world is full of details. The artwork lends a certain character to the game.
I was a bit disappointed in the lack of animation.
Sound: 7
There isn't any music except in certain circumstances, such as the fanfare when
entering a town or gaining an experience level. The sound effects and ambient
sounds on the other hand do a great job of immersing you into the game.
Game Play: 8
You can use the mouse for most movement, but there are also plenty of shortcut
keys to provide a quicker way to attack, search, talk, and do just about
anything. The interface was pretty clean and straightforward, allowing you to
play the game with ease.
Value: 10
The expandability available through the game editor should be enough to justify
the cost of this game. If you want to pay a little extra, for $32 you can also
get a hint book to help you get through some of the tougher parts of the four
adventures included in the game. The game itself is quite fun to play through.
Concept: 8
Even though RPGs in general are similar, I found myself amazed at just what can
be done with Blades of Avernum. It is very similar to Geneforge 2 and similar
offerings from Spiderweb Software, but in a good way. It is able to stand on its
own.
Fun: 9
I'll admit that first impressions made me think that this game wasn't going to
be as fun as Geneforge 2. Hours after I said I was going to go to sleep, I found
I was still playing Blades of Avernum! The game is fun, and it is exciting to
think about the scenarios that will be available in the future. Some scenarios
are available even now!
Overall: 9
Some people might think that there isn't much to this game, but if you love RPGs
and more specifically love Spiderweb Software's other games, you'll be quite
happy with this one. The classic gameplay, expandable scenarios, and overall fun
you'll have with Blades of Avernum should tide you over for quite some time.Added: December 21st 2004
Reviewer: Gianfranco Berardi
Score: 




Hits: 13182
Language: english
[ Back to Reviews Index | Post Comment ]