Act: A Snake's Life [by Twilight Games]
Game: A Snake's Life
Release: Feb. 1, 2002
Genre: Action
Developer: Twilight Games
System Requirements: Windows 95/98/Me/NT/2000/XP, Pentium 2, 64 MB RAM, 6MB
Video card with support for Direct X 3.0, 640x480 High Color mode (65,000+
colors)
Price: US $19.95
A Snake's Life should be a somewhat familiar theme to anyone who has played
video games for awhile. The idea is that your character, as it moves,
grows longer and longer. Running into your own tail will end your life.
In fact, this is the same idea that you find presented in the Disney movie Tron.
Those ultra-cool light cycles were really just playing a dueling type of snake
game.
Snake games are one of the oldest and most repeated types of games created.
With that in mind, you might wonder why Twilight would redo a game of this
nature. The answer is that Twilight has set out to bring its same magic
and individual touch to Snake Games.
A Snake's life presents you with 100 levels of snake action. The main
concept of the game is of course to eat as many items as you can without running
into yourself or into a wall or one of the other many obstacles that will
present themselves. This game is actually broken into two types of play,
adventure and arena. The adventure levels are played out in 5 different areas:
Field, Forest, Swamp, Stones and Desert. Each area is well crafted to make
it seem as if you are really in a completely different biotope. In fact,
you even get different snakes as you go along. So you will be seeing a
rattler in the desert, in fact you will be the rattler!
The Adventure mode has many different animals to eat. You start with
simple eggs, that don't move at all, and are then faced with frogs, mice,
groundhogs, crocs and those ever pesky fireflies. Many of the animals have
two different states. For example, with the firefly, it has a glowing and
a non-glowing state. Catching it when it isn't glowing, which is most of
the time, will reward you with a 2 second time bonus. However, if you can
catch it when it is glowing, you'll get a 10 second time bonus. Some of
the animals also present a threat. For example, the Croc is easy to eat if
you get it from behind, but if you try to take it out head on, Watch Out!
The Arena game is also an interesting challenge as well. You choose from
one of 3 arenas, one looking somewhat futuristic, one looking rather Roman, and
the last looking very much like a soccer field. After choosing your arena,
your chore and pleasure is to see how many fruits you can eat without running
into either a wall or yourself. The game tracks your length, making that
your score. So hence, each fruit you eat, adds one to your length and also
one to your score. The most difficult part of this is that the fruit shows
up at random spots all over the screen. I found myself, as I started doing
well, racing around the entire arena, and it got real difficult as my tail began
to always be right in front of me.
As you get better at the game, you'll find yourself trying to beat the best
records on the high score list. With three different speed/difficulty
levels, A Snake's Life can keep you entertained for some time. If you have
kids, you'll also find them glued to the screen, because let's face it, the
snake is cool.
Graphics: 8
I've heard the graphics described as Super Mario Bros. meets a snake game.
I think that is a great description. The graphics are bright, and
extremely well detailed. It is amazing how much detail was crafted into
this 2D game. The different areas are all very cool, and you'll find
yourself playing on just so you can see how the next area looks. Each of
the animals in the game is drawn to look very friendly and it overall looks
wonderful.
Sound: 6
The little intro and exit sounds are great, but for the most part, the sound
isn't fantastic. Eating most of the animals sounds something like a
squawk. Not that eating is the most appeasing sound we hear on a daily
basis, but the sounds are often somewhat annoying. However, you can turn
off any individual sound in the game that you do not like. This can be
helpful, and I found I did much better with the eating sounds off, though that
is likely a better indication of my own personal concentration limitations.
Game Play: 7
Unfortunately the game play in the game is not where I would like it to be.
In order to move the snake, you have to press a direction before the snake gets
near the object you are going to hit. For example, if you are headed for a
wall, you will need to press left or right before you get to the wall in order
to avoid it. If you also want to move up, you'll find yourself pressing
left and then up before your snake has even had time to move left. Having
to enter in commands beforehand leaves the user feeling that the response is
sluggish. I understand that the game was intentionally created this way,
and that it can be overcome as you have more time to play with the controls,
however, for me, a game that has good game play is one that you can pick up and
play immediately without having to adjust to the game controls.
Options: 9
As is the case with all Twilight Games, you have a plethora of options available
to you. Along with the previously mentioned ability to select any one
music and/or sound effect and turn it off individually, you also can choose to
play in windowed or full screen mode, you can choose your difficulty, and you
have the two types of game. Being able to switch between adventure and
arena allows you to seemingly get two games for the price of one.
Concept: 8
A Snake's Life doesn't really cover any new ground conceptually. However,
the friendly graphics, and thoughtfulness into the different types of things you
can eat are well thought out and fairly original.
Fun: 9
Despite what I feel is a fairly large short-coming in Game Play, this game
manages to be very enjoyable. I found myself playing it over and
over again, sometimes cursing at it, but definitely addicted to the game.
A big part of that is the graphics, but beyond that, the challenge of trying to
add just one length to your tail is surprisingly fun.
Overall: 8
Anyone who enjoys puzzle games or Snake games should give this one a try.
Due to the adventure mode, this game is really more like an arcade action than
anything else I could think of. A Snake's Life has this uncanny ability in
it. It is very difficult to really see the game negatively. Though I
was frustrated with the play control, I found the game to be very well put
together, and a real top notch quality product.Added: March 26th 2003
Reviewer: The Mole
Score: 



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