Act: Alien Flux [by Puppy Games]
Game Review: Alien Flux
Release: June 10, 2003
Genre: Action
Developer: Puppy Games
System Requirements: Windows 95 OSR2/98/ME/2K/XP, 500MHz processor, 3D card
with hardware accelerated transform & lighting (T&L) (GeForce, Radeon, etc),
OpenGL1.4 drivers, DirectX 5.0, 48MB of free RAM, DirectSound3D-compatible sound
card, two button optical mouse, a keyboard, 20MB of hard disk space
Price: US $19.95
Life as a Zoo-keeper isn't all it is cracked up to be. In Alien Flux you
are a Zoo-keeper watching over an endangered species from the planet Fluff.
These fluffies are supposedly intelligent, but they have no visible arms and
spend most of their time bouncing up and down when they are trying to see how
many directions they can look in 10 seconds.
Unfortunately for the fluffies, bubbles from another dimension are trying to
turn the fluffies into lime Jell-O. You have no other choice but to pilot
a robot spaceship to their defense. If you fail you'll be forced to eat
all the lime Jell-O...
Alien Flux is an old school blast everything you see shooter. It adds in
spectacular graphics and singular game play to the mix to provide challenge
worthy of the most skilled gamers in the galaxy.
You control a ship and your goal is to attempt to defend the fluffies through
multiple levels. Each level adds in new or harder enemies. However
there is no need to fear. Your ship is well-equipped with a laser and some
nifty thrusters. The key to defending your fluffies is to move and fire
around the game board without getting shot. Of course it's much more
difficult than it sounds. The playing field is seen from an overhead
perspective, but you will rarely see all your fluffies on the screen at the same
time. There is an over-view map available to you that will help you keep
track of your enemies and how close they are to you and your fluffies. In
addition, if any of the bubbles begins to envelope a fluffy you'll see a portion
of a large circle as it scales down in size and designates where the poor fluffy
is.
No shooter is complete without power-ups, and Alien Flux supplies a few.
There is a rapid fire power-up that will save your fingers, in addition to
floating orbs that help by destroying the occasional enemy that gets too close,
a laser power-up that increases the swath and power of your laser, and my
favorite missile, that targets newly enveloped Fluffies. Well actually it
targets the bubble, but you get the idea.
Blasting bubbles off of Fluffies isn't as easy as you think. One wrong
shot and the fluffy will go down with the bubble. However, you are well
rewarded point wise for making such a dangerous move. Alien Flux sports an
online hi-score list that is well-used. Gamers spend hours trying to make
their way onto the list to break the hi-scores already posted. So anything
you can do to increase that score might be worth doing. Just make sure you
blast the bubble off the Fluffy before it turns into green Jell-O or you'll have
another mess to clean up with your laser.
Playing
Alien Flux is a little bit of a trick. Instead of a joystick, Puppy Games
opted for a mouse and keyboard combo. The reasoning for this becomes
fairly obvious as you play. You use the mouse both to target your enemies
and to move. Instead of just firing away blindly at enemies, you must
carefully target by moving your firing targeter, a graphically enhanced
crosshair, over the spot where you want to shoot. Pressing the left mouse
button, or whatever button you've designated as fire, will fire at that
location. If you press the right mouse button you move to that spot, so
it's important not to get those two mixed up. You also have a shield and
smart bombs at your disposal. Each is activated by pressing a button on
the keyboard or whatever key you've mapped to that function from the options
screen.
Alien Flux I think could then best be thought of as a shooter with a bit of
strategy. You need to figure out where you are going to fire first instead
of blasting blindly away. That piece of the game is certainly refreshing
and I believe it will win many fans for this game.
Graphics: 9
Before I played I checked out the help file, which I recommend by the way, and I
was itching to play after looking at all the beautifully drawn items in the
game. Alien Flux definitely delivers on the graphic front. With some
nice light-mapping, the area around your ship lights up as you move about.
Each of the enemies and power-ups are well drawn, and the Fluffies are so well
designed that people will want a game just about them. The vapor trails on the
ship and the ship itself are a wonder to look at and will keep you glued to the
screen as you move about. Just don't forget to focus on killing your
enemies or you'll be watching your ship get destroyed!
Sound: 8
Initially when I was entering my registration key, a process I got to repeat a
half dozen times, I was impressed by the stark, eerie music. The music
reminds me a lot of the background music while you are waiting in line to ride
Space Mountain in Disneyland. Each of the sound effects has a very
"old-school" feel to them and they will likely remind you of Robotron and other
great games from the mid and late 80s. Overall the sound does a decent job
adding to the overall feel of the game.
Game Play: 6
Despite what would seem a nearly unbeatable combination in other areas, the game
play really let me down. I spent the first couple of hours I was playing
wishing that I could use a joystick. I spent the next couple of hours
coping, and the last few hours I played the game I spent trying to figure out
how it would be possible to use a joystick. Perhaps one with 2 d-pads like
the X-Box pads? Still not sure it could be done, but playing the game with
a mouse is very difficult and is what keeps the game from becoming all that it
could be. Those who are great using both their mouse and their keyboard at
the same time, without ever mixing up the keys will do well. Those like
me, whose wrists hurt after prolonged use of the mouse, or who occasional
left-click when they mean to right click, or move when they mean to use a smart
bomb will likely become frustrated with the controls of the game. The
amount of precision needed in playing the game does not lend itself well to the
mouse, and will likely turn many possible fans off of what otherwise is a great
game.
Options: 10
Certainly no lack of options here. Multiple visual and sound options
are available. The game also includes a link up to the website through a
High Score table that will keep you guessing how everyone else gets it done.
Concept: 8
The basic idea here is to protect your worthless comrades by destroying
everything that threatens them. It certainly isn't a new idea or concept,
but the Fluffies are quite memorable, and the bubbles that ensnare them are
cool. In addition, the pinpoint firing system is interesting as it puts
more focus on hitting your enemy instead of just firing at everything that
moves. On that one feature alone Alien Flux pushes itself past the "dumb
shooter" group and should appeal to those who like more skill in their gaming.
Fun: 7
The amount of enjoyment I got from the game was greatly tempered by the
difficulties I had using the mouse. I typically would do well losing few
Fluffies or lives prior to level 8. Then problems started to occur.
A simple mistake such as moving when I mean to shield would end my life and cost
me a special weapon making the game much more difficult. I often found the
pinpoint firing system very difficult to work with as I could seemingly not hit
anything with my weaker weapons. Feeling like I'm just waiting to be
killed wasn't too fun. There were a couple of other issues worth
mentioning that took away from the fun as well. I often killed my Fluffies
un-intentionally. (I killed them all intentionally several times) In any
event, I believe the game is an enjoyable play, but likely not among the most
fun games of its type to play.
Overall: 8
Alien Flux is a fantastically well-designed game. The graphics are
top-notch, the game is put together extremely solidly, and it has all the extras
that make for a wonderful gaming experience. Any fan of action-intensity
gaming should give it a try. I'm sure many will find it to be exactly
their cup of tea. Those who love to show off their skill will find this a
perfect game to do so with as it requires a stead hand and a battle plan instead
of the mind-numbering shooting that so many similar games have.Added: August 1st 2003
Reviewer: The Mole
Score: 



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