Str: Jiglit [by Red Games]
Game: Jiglit
Release: December 2003
Genre: Strategy/Puzzle/Action
Developer: Red Games
System Requirements: Windows 95/98/ME/2000/NT/XP P166, 16MB of Ram
Price: $24.95
This year for Christmas I bought a Nintendo GameCube. The reason? I
have 3 young girls, who really don't get into games, and I wanted something that
we could all play together on. Over the summer I played Super Mario Party
4, and watched in amazement as my 4 year old played and competed fairly well.
So at Christmas I picked up a Cube and Mario Party 5. After being blown
away by how much that game has to offer I have a special spot in my heart for
party games.
Jiglit is certainly a party game though it can be played as a single-player.
The concept of the game is quite original, combining games you may have played
growing up, such as Truth or Dare, with its own piece of game play. For
those looking for something that is definitely different, and meant to be played
in a group, this is a good game to check out.
The selling line for Jiglit is that it is "The Game you can play with your big
toe!" Let's start there. Playing Jiglit isn't all that difficult
when you get the hang of what you are doing. You may think that the line
above means that the game is so simple that you can play it with your big toe.
That certainly isn't the case. Instead the game's developer believes that
you should actually play the game with your big toe. The first
instructions that you see tell you to take off your shoe and your sock, place
the keyboard on the floor and get ready to play.
Certainly the game presents something that no other game has done. I don't
really want to think about what it would be like to play with smelly feet
touching my keyboard, and doubt that I would have guests come into my house and
play the game this way. However, it is that type of humor and avant guarde
approach to the game that is necessary to fully enjoy it. I'm quite sure
that Jiglit is a game that has a fairly small market appeal, but the group that
likes this game will not be able to get enough of it."
For my part I ran into a few problems playing the game. First off was the
instructions. The instructions are four pages long. What is worse
than that is that after you read the instructions, you still likely won't have
any idea how to play. I've played quite a few party games with groups over
my lifetime and can tell you that every time you get a new game out there are
people in the group that immediately don't want to play because it is new and
looks complicated. In the end most of those games aren't very complicated,
as is the case of Jiglit. However, Jiglit isn't something that you can
immediately pick up and play. You need good instructions to carry you
through the game, but unfortunately the instructions are confusing and lead to
further frustration. I played the game for nearly an hour before I had any
idea what I was doing. This is really unfortunate, because I believe that
this is a game that when played in groups can be a real fun game.
The premise of the game isn't real difficult. You control your character
at the side of the board. Each turn is broken into 3 phases. The
first phase, the type of shot you will take is chosen. The shots range
from straight to zigging and zagging back and forth across the board. At
the same time this is done, you are also choosing how many targets can be hit on
that turn before it ends and what side of the board you will start on. The
selection of these items is made by watching a box that contains all the
variables and highlights them in nearly random configurations. Typically
you would play with a timer, giving you a limited amount of time to hit your
button. When you hit the button, whatever configuration, be it straight, 2
targets start at bottom, or whatever you pick will happen. The other
players will start at different sides, but have the same configuration
otherwise. So while you start at the bottom, they may start at the left.
No two players share a side, so if you play 4 people, you will have someone
starting on each of the sides. Selecting the configuration of the turn
ends phase 1 of the turn.
Phase 2 starts with you controlling your character at one side of the board.
Typically you play with a timer, and you have a limited time to find where you
want your character to be. In addition, players can press a letter key on
the keyboard to skip the timer. Once the time is done or the timer has
been skipped, each of the characters fires a shot onto the board. The shot
follows the path chosen in phase 1. The idea is to get as many points and
targets as you can. If the configuration lets you hit 2 target, then you
may try to make your ball hit point and turn doublers on the way or hit a dice
that increases the number of targets that you can hit during this turn.
Doing so can greatly increase your score. As phase 2 carries on, each
players score is shown while all the shots occur simultaneously. As soon
as one person hits something that ends the turn either by hitting the maximum
number of targets, or hitting something that toasts them, this part of the phase
is over. (In the one-player game, the idea is to clear as many boards as
possible without hitting toast 10 times)
Phase 3 starts after the scores have been tallied. The player with the
highest score challenges the one with the lowest score to "Do or Tell?" which
plays just like Truth or Dare. If the player with the lowest score chooses
not to do this, then they forfeit their next chance to do Phase 1 to the player
with the highest score. As you can see, Jiglit is definitely a game that
has you having a party in mind!
Graphics: 6
One of the big short-comings of the game is the graphics. They are
certainly passable, but they will remind you of very old-school graphics.
In this day and age of high-powered computers and scintillating 3D, very few
people are willing to look at graphics that look dated, and unfortunately for
Jiglit, the graphics do look dated.
Sound: 6
The sound is fairly low quality, though memorable. I'm sure anyone who
plays will have the word "Jiglit" repeating through their head for months.
The music seems to be very close to music from a James Bond flick and works well
even after it has been repeated multiple times.
Game Play: 5
The single biggest downfall to the game is how hard it is to play and how much
time it takes to figure out what you are doing. This could have been fixed
by a better, simpler set of instructions, or a good tutorial mode. In
addition to this, the pressing of the buttons during the different phases does
not give you the kind of response that you would expect from the game. I
often found myself hitting every button on the board waiting for something to
happen. A good bit of tweaking here would make a big difference in the
game.
Options: 6
Options are fairly standard affair. There isn't a lot that you can do, though
speeding up the shots would be nice. In fact most of the game feels like
you are slowed down by the game when you would much rather have the chance to
move a bit faster.
Concept: 10
No question here, Jiglit is a game that is in its own category. The game
claims to be the sport of choice by those who inhabit a parallel world to ours
called Flipside. I don't know about that, but I do know that there really
isn't anything like this available. From the moment you try to put your
toe on the keyboard you will know that the game is something you haven't tried
before. The party game concept is actually the closest thing to what has
been done here, and this game does do fairly well at being an enjoyable party
game.
Fun: 7
The difficulties in game play, slow turns, and sub-par graphics all wear on the
fun factor of the game. This is a game that is good fun when you figure
out what is going on and are able to make the game respond as you would like.
In a group, at a party, this game can be a fun time for the group, though most
of them will point towards games like Mario Party over this one if they have
played other Computer/Entertainment System Party games.
Overall: 6
Jiglit gives gaming some serious originality that I think everyone should see
and play just to say that they did play it with their big toe. However,
the game itself is not something that all may appreciate, and if you don't have
a group of people to play the game with, you likely won't appreciate it as much
as you could.
Added: January 27th 2004
Reviewer: Russell Carroll
Score: 


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