2004 Arkanoid Game of the Year
It is no secret that I'm a big fan of
Arkanoid/Breakout games. I could probably come up with a 100 or so off of
the top of my head. They are the one game type that I almost always try
out when a new one is released, and it was DXBall2 and Break Ball that really
first got me into indie gaming. This year has been a spectacular year for
Arkanoid fans with some great Arkanoid games, including what I believe to be the
best Arkanoid ever made...read on!
5th Place - Super DXBall
| Developer:
Blitwise |
Players: 1 |
| Release: November 2004 |
|
| System
Requirements: 300 MHZ processor, Windows 95+, DirectX 3.0+ (also
available on Mac) |
I
think most everyone who has played an Indie game is familiar with DXBall2. in
fact that game has been so successful that I'll bet that many people who have
played that game are not even familiar with the term Indie game and have no
idea as to the story behind it. DXBall 2 was a sequel to the popular DXBall.
That game was by Mike Welch, with some help from Seamus McNally. Seamus worked
out a deal with Mike and released DXBall2. Now, years after Seamus has sadly
passed on, and after years of work, Mike has released his much updated sequel
to DXBall, Super DXBall.
Super DXBall is wonderful in many ways. The game play
is still the strong game play from DXBall that set the standard for all other
arkanoid games to follow. What is different here from the original are the
graphics. The levels in Super DXBall build off of a wide variety of well-drawn
bricks. While I say bricks, the design of these bricks is anything but the
normal rectangular blocks that you are used to seeing. Instead the graphics
build on many odd-shaped blocks to create images and designs in the levels
that are quite interesting to look at and are improved further by some special
effects, such as bubbles moving through them. While the graphics and level
design are quite strong, the one thing holding this game back was the lack of
new power-ups and innovative features. With the number of really innovative
Arkanoid games this year, that means this great title was regulated to fifth
place.
Our Review:
None available at this time
4th Place - Ricochet Lost Worlds
By
putting the fan favorite Ricochet here I already know I'll hear it from fans
of the game, and there are many. Ricochet may be the best selling Arkanoid
franchise ever, and there is a good reason for that. The graphics and general
in-your-face attitude of the game leads to the game appealing to a different
fan base than the typical Arkanoid game. I think that there is little doubt
that Ricochet is the best looking of the Arkanoid games. In addition to good
looks, the developers over at Reflexive went through great lengths to ensure
that the level design presented many challenges.
The moving bricks that were
so eloquently put in motion in
last
year's Arkanoid Game of the Year Break Ball, were taken a step further in
Ricochet with specific mini-routes that they ran, creating areas of motion,
such as the wheels on a train. There are also a lot of interesting bricks
introduced in the game, which lead to the levels requiring a high amount of
precision to pass them. They also introduced an extra challenge through
rings that you can collect during each boards to obtain extra-men. The only
thing holding the game back has been the game play, which limits the angles at
which you can hit the ball off the paddle and in my mind that is a major
issue. With a couple more fixes Ricochet would have finished 2nd overall.
Our Review:
"The
fact is there are so many inventive levels awaiting you that if you are
enjoying the ride there is no reason to get off."
3rd Place - Rival Ball Tournament
| Developer:
Longbow Digital
Arts |
Players: 1 or 2 (vs -
LAN and Internet) |
| Release: April 2004 |
Download Now! |
| System
Requirements: Windows 95/98/ME/2000/XP, Pentium II 233, 32 MB RAM |
One
of the most interesting features that has been introduced into the Arkanoid
genre in the last few years has been the ability to play versus. Last year's
GOTY winner took that one step further by introducing multiple paddle types
with different special abilities to increase the challenge and fun of these
versus matches. This year's Rival Ball takes some of those concepts and adds
to it true Internet play to provide a great challenge for those who felt that
the pong concept of getting a ball past someone else while also knocking out
bricks was a great idea. Rival Ball Tournament comes from the same family that
created DXBall2, which provides a somewhat strange connection between it and
the number five finisher Super DXBall. While this game doesn't offer the
strength in graphics of that title, it does offer the thing that is missing in
that title in having lots of cool and innovative power-ups. For those looking
for more than just your typical brick-breaking action, you should definitely
give Rival Ball Tournament a try, it might just be right up your alley.
Our Review:
"...a
large number of power-ups and fairly well polished graphics to go along with a
solid sound track."
2nd Place - Acky's XP Breakout
| Developer:
Isotope 244 Graphics |
Players: 1 |
| Release: June 2004 |
|
| System
Requirements: Windows 98/ME/2000/XP |
Some
people may be surprised when they see this game near the top of the list. I
think most of that confusion comes from people who either play few Arkanoid
games, or they are easily sidetracked and take glitz over game play. The
biggest flaw in this game is actually the title, which just isn't memorable.
Beyond that you'll find a game that does a very good job at getting back to
the roots of breakout game play. Acky's is actually a sequel to another great
game called Electrobalz.
I mention that game only because it is very similar in game play and did most
of the work of restoring breakout-like game play in my mind.
Back in the day a
big point of breakout games was to get the ball to the top of the bricks and
then let it quickly knock out the bricks at the top. However, we've moved away
from that to scattered bricks that appear in pretty patterns, which are
nonetheless fun, but there is little reward for getting the ball above the
bricks. Acky's provides a challenge with the associated feeling of
satisfaction if you get the ball above the bricks, or between the bricks, in
addition to adding a series of interesting power meters that track the
different combos you do. The combos include things such as catching specific
power-up types in a row or hitting a specific number of bricks without hitting
a wall or your paddle. Once you fill all five combo meters, you will unlock XP
mode, which is definitely worth playing for and I'll leave it at that. To add
to that there are a good number of cool power-ups and some great graphical
effects, like when the ball goes through the text that sometimes pops up on
the screen. With a really cool combo system and of course a good group
of cool power-ups, Acky's is a solid breakout game.
Our Review:
"I
think that true arkanoid fans will embrace this game as being easily one of
the better titles available."
2004 Arkanoid Game of the Year - BreakQuest
| Developer:
Nurium |
Players: 1 |
| Release: November 2004 |
Dowload
Now! |
| System
Requirements: Windows 98/ME/2000/XP, 700Mhz, 128 MB RAM |
Let
me just start by saying that BreakQuest would have won the Arkanoid of the
year award had it come out any year. I do believe that this is the best
Arkanoid game in existence, and honestly it is innovative enough that everyone
must immediately buy this game. So where do we start? BreakQuest
is built mostly around a very strong physics engine that allows the designer
to do a lot of cool things. In fact there are so many interesting and
different features in the game that you cannot even come close to appreciating
a tenth of them in this game's demo.
The boards offer a wide variety of
bricks to hit, many of which use the games physics engine to create what feels,
when combined with the graphics that are designed for each board,
like a totally different game with each level that you play. For
example, in the screenshot you'll see that there are rectangular bricks
connected by a line. By hitting the bricks, the entire line will move,
making the bricks move about in interesting ways that provides a lot of
coolness for your eyes. There are many different interactions like this
that make the game exciting, but that isn't all. In fact there are 100
levels in the game, and nearly each one is completely different than any other
one. For example there is an asteroids board complete with bouncing
vector drawn asteroids and alien spacecraft that come across the board.
There are levels that are somewhat typical with bricks, and atypical, like the
bowling alley level, and then other levels with very small brick sizes that
are formed into a picture. Honestly you should check out the page of
screenshots to get just an
idea of how much variety there really is.
The reality is that this game
pretty much takes every board type and idea from every Arkanoid game ever made
and makes it better. If the levels weren't enough there are a host of
interesting "power-ups" that make the game play quite differently than
anything else on the market. You can get power-ups that change the shape
of your ball into a tear shape or square, which makes the game play very fun
and challenging. The shape of your paddle also changes from the typical
semi-circle, to a flat or wavy surface, and there more. Of course the
game also includes a variety of weapon-type power-ups including the missile
that is somewhat guided by your paddle in the screenshot above. The interaction between you and the board
is honestly enough to make this the most amazing breakout game every, but
there is so much more in this game and so much more than you'll ever come to
appreciate in the demo that I hope everyone will get the full-version and get
a chance to experience it. The graphics are solid and the music reminds
me very much of the Falcom titles of the early 90's, which is quite amazing as
those games were all RPGs, and somehow that feel has carried over to this game
and leads it to feeling very much like it is an actual 'Quest.'
BreakQuest has totally succeeded in the Quest for perfection and in
recognition of that it is awarded the 2004 Arkanoid Game of the Year Award.

Our Review:
None available at this time (check back in the near future)