January 2005

January 2005 Indie Game Monthly Round-Up

(by The Illustrious Panel - TIP)

Scoring Scale:

1 - Just Unbelievably Bad
2 - Terrible
3 - Quite Poor
4 - Way Below Average
5 - Below Average
6 - Average
7 - Above Average
8 - Way Above Average
9 - Nearly Flawless
10 - Perfection
Award Winners This Month:

Average score of 9 or above

Average score of 8 or above

Average score of 7 or above
  Zzed Xeno Assault 2
Sea Wolves
Cellblock Squadrons
PuppyTron

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Xeno Assault 2
(December 17)

Download Now!


by Jagged Blade Software



 


A significant improvement over Xeno Assault (and truly just an improved version OF Xeno Assault), this is a competent and fun game. It’s nothing new or amazing, but it is fun to play, challenging, and exciting. So I guess there’s nothing to complain about! - MH
So let me get this straight: Xeno Assault was released November 9th and its sequel was released December 17th? Astonishing! Basically I can cut and paste from my Xeno Assault review because they are very similar. It’s a high powered fast paced rip-through the aliens’ kind of game that has a neat beam weapon. You’ve seen (most of it) it before, but it’s still fun. - SR
Is this a world record?  Sequel released in only 2 months?  Either way, I have no clue when the original Xeno Assault was released, only that we reviewed it in last November's roundup.  Again, we're greeted with a fine guitar driven theme song (same one perhaps?), which is cool.  This time around, the game feels more polished and refined.  I can't put my finger on the specific differences, but I can tell it plays better.  Killing has a nice subtle shake, which is always a nice touch in any shmup.  Weapons are nice and colorful, and while they require a few shots to kill some baddies, they feel effective.  The asteroid scenes are back as the games 'variety'.  It also does circling aiming enemies well.  All in all, it's a nice game.  First Impression 7 (Nice), Lasting Impression 6. - MK

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Add'Em Up
(January 10)



by Blue Bug Games

 

I fully believe the claim that this game actually can make you smarter. It’s frickin’ tough! Finishing a single round requires a lot of foresight to get that last tile off the board. Puzzle mode has 56 handcrafted puzzles that will drive you batty. The interface of this number-related puzzler is beautifully designed - if only it would go full screen because it’s the size of a postage stamp on my monitor. This has gotta be the first game I’ve seen where the “User Options” menu is a registered only feature.  - SR
Hooray, a math game. This one's a clever little puzzle game where the sum of the adjacent blocks must equal the number you're placing to match. The graphics and cleanly done, and scale nicely. Unfortunately I got bored quickly, but I suspect this may be a useful learning game for kids. First Impression 7 (Nice and cleanly done), Lasting Impression 5 (reminds me of math homework). - MK
This game is well polished and nicely playable, it doesn’t fall down in the usual ways. The problem with this game is instead that it’s just not a fun concept! It might be for someone who was really into addition, but I’m not, so I found it to just be a lot of mental work and no rush of reward. You give me letters, I’m happy to find words, but give me numbers and I’m happy to find the exit button.
 - MH

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Hightailed
(January 5)



by Indiepath
This one comes from the talented and slightly wacky team “Indiepath”. It’s a simple concept, like some kind of peg moving game, but decadently rendered in 3D. The game pieces are these strange alien things (Morphlings? I dunno) that have decidedly veined bellybuttons. There are 18 boards but the ‘puzzles’ don’t seem to really be solvable by logic as much as by really hoping the computer player ‘moves’ where you want him to. The incomprehensible fonts, lack of documentation and disturbing atmosphere make this game feel arty, but underneath it’s still just pegs moving around. - SR
This ones a cool strategy puzzle game.  The art style is Oddworld'ish (or at least that's closest thing I can think of), which is neato.  Each level you play both sides to clear it, lets call them big guys (3 of them), and the little guy.  The big guys need to trap the little guy, and the little guy needs avoid being trapped.  It took me a while to get the hang of how to solve the puzzles, but after the first level it was easy to beat the remaining puzzles in the demo.  The music's pretty cool as well.  No complaints, all good.  First Impression 8 (Interesting Puzzle), Lasting Impression 7 (I'd happily play more levels, but I'm not sure what other value a full version would offer). - MK
The menus are hard to read with tiny text, and even harder to click on. The game itself is an absolutely dull conflict that usually ends up in an endless back and forth. And I don’t even want to tell you how many restarts and curses it took me to realize what it meant to “surround the green player” (note: it means have him surrounded when it is his turn to move, not at any other time – I thought it was a bug for a long time). I definitely don’t recommend this game at all. - MH

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King of the Ball
(January 16)



by White Blobs



Really the same old Breakout. The main difference with this game is insane difficulty! It’s very unforgiving about just what counts as hitting the ball, and unfortunately has some kind of speed glitchiness where the ball will get faster or slower occasionally for no discernible reason, making it even harder to catch. Nothing else remarkable about the game beyond the difficulty, but it is not a bad game, just average. - MH
What's a monthly roundup without a Breakout/Arkanoid clone?  Well, this ones rather generic.  It sports a sort of toon shaded looking graphics.  The perspective is fixed, so I really can't tell if the graphics are rendered in real time, or not, not that it really matters.  One of the songs in game seem oddly familiar, and I can't seem to pick out where it's from.  Control's are fine.  No real beefs at all in the game.  Just there's really nothing there to make it stand out.  First Impression 5, Lasting Impression 3 (it's not bad... but it's not special either). - MK
Unable to score, crashed to desktop - SR  

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Turtle Odyssey
(December 13)



by Realore Studios



Not bad! This is a well made, but very basic, side-scroller. It would be a great choice for young kids, but there’s just not a lot to it for the more advanced gamer. Here’s a list of the special moves you can perform in the game: Jump. All you do is proceed from left to right snatching up coins by the hundreds, which creates a satisfying ching but leaves a hollow pit in your very soul, knowing that you have earned nothing more than the right to collect more coins (and jewels). There are secret areas to find, but they don’t add much either. So in essence, a good, but very limited experience. - MH
This is a cutesy side scroller that lets you play Ozzy the turtle and collect thousands of shiny coins. I like the under water theme but the game play is lacking. It’s just too vanilla, nothing to surprise you, nothing unique. Collect the gems, find the exit. Yawn. Excellent music and graphics (except for the game background which has a bad case of “jpg artifactitis”. It’s not a good sign that I finished the demo in four minutes. - SR
Here's a nice little platformer targeted towards kids. It's well polished overall, with very nice sound, music, easy and responsive controls, and some excellent graphics. Given that it is done so well, I feel compelled to point out the animation's themselves are a little plain, not that it's affected my score, but given the cartoony nature of the character, weight and exaggerations in the animations would help. In the demo, many of the backgrounds appeared very JPEG artifacted, which is a shame, as they look great (but would obviously look better without). To be a jerk, I have to suggest JPEG2000, which tends to look smoother at high compression rates. Anyways, technical junk aside. The game and goals are very plain. It could use some more in game variety, perhaps mini games. Not bad. First Impression 7, Lasting Impression 7. - MK

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Autofrag: SUMO
(January 20)



by Melted Games

One of the more incomplete works I’ve encountered in my stint as an Illustrious Panelite. A good concept – drive cars around shooting other cars. Terrible execution. If you right click, it pops up an error message. Most of the pop-up menus in the game are standard windows dialogs. There’s no feedback whatsoever when you shoot things. Many other issues. I can see where they were going, and it could’ve been something. Maybe someday it will be, but not today. - MH
Oh no!  Uhmm... lets start with the pluses.  Now, the negatives.  Seriously, the music isn't terrible, just generic drum and bass, as it does set the mood for a brutal car cage match.  The controls and gameplay need work.  The engine clearly sports some decent physics (noting the buckets rolling over), but holding accelerate on the keyboard gains me tons of speed really fast, making the game not very playable.  The fixed lives system sucks, as it's extremely easy to die.  If the game was time based or scored based on kills (like a shooter), it may not be so bad.  Speaking of shooting, it doesn't really make any sense.  Holding down the mouse button, a muzzle flash (or quite possibly a marshmallow) appears on the end of the gun barrel.  Moving the mouse around lets you aim it, but I really can't tell in any way that I'm actually making a difference, or doing anything at all.  There's no flying bullets, and no debris or sparks or anything on the enemy cars showing me that I am in fact hitting them.  The only fun I had with the game was in the street/highway level, where I could position myself and hold my accelerate button then hit a ramp, and watch myself fall off the map.  First Impression 1 (Ok, I just backed up and died), Lasting Impression 3 (Ok, the game needs work, but it at least has physics). - MK
The idea of this game is to create a Quake-like 3d shooter with cars. But… The levels are astoundingly simple but inexplicably the game still suffers from performance problems. (Blame Shockwave? I dunno) The AI is not able to navigate ramps or cliffs which is distressing considering the game is based on deathmatch vs CPU game play only. The camera goes through walls. Just too many problems to recommend this game. - SR

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Sea Wolves
(Jan 25)



by Ghost Software

This game is great! It’s unique, fairly easy to control, very difficult to survive, very nice looking, and really fun to sink a lot of misguided sailors in. It reminds me a lot of a game from several years ago that I don’t recall the name of. I’m sure you needed to know that. Nonetheless, it’s a very fun game, and I have no significant complaints. - MH
Alright, here's a different combination. A pirate ship top down shooter. The game controls alright, nice and drifty like a boat, and allowing you to shoot forward and to the sides. You sail along, collecting treasure conveniently floating in paths on the water, and fighting fleets of ships. It's unfortunate, but the music sounded extremely downsampled in the demo, but from what I could heard it sounded good. Killing ships gives you experience, and you eventually gain levels in a very Diablo'ish fashion (5 points to distribute to your stats when you have a free moment). Unfortunately for me, I appeared to complete my goal (took over some island, or at least killed all the boats and stole their treasure), but I couldn't figure out what to do next in the game (red dot in the center of the minimap, but no idea how or what to do to it). I must have either neglected a pop up note or just missed some apparently obvious continuation. Ah well. First Impression 7 (Pirate ship shooter!), Lasting Impression 5 (Got lost, though I suspect if I had a chance to play it again I'd figure out what was up).- MK
Adventure on the high seas, matey! The mechanics of ‘water physics’ and being able to fire cannons fore, starboard and port (not to mention anti-air missiles) is refreshing. The game play comes down to shooting everything that moves, but being able to ‘level up’ and improve your ship (numerically only) helps add an adventure element. But shiver me timbers, it decompresses to 360 MB?! Aaarg!!  - SR

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Cellblock Squadrons
(January 24)



by Super Furious Software



A cool space combat sim. The game has a nice atmosphere with it music and art styles. I found it amusing how they worded the registration messages to say the way to freedom is to register, and such. The story itself is common blunt sci-fi one (i.e. you're a prisoner, fly a ship, win freedom), which is fine, just nothing special. No complaints. First Impression 7, Lasting Impression 6. - MK
This is a well done 3d space combat simulator with very cool ship lighting effects and epic battles. The theme of being a prisoner forced to fight wars for your freedom is nicely folded into the game in various forms, such as getting emails from the warden. The sense of speed and distance is somewhat lacking - it’s hard to know when you’re actually hitting far off things. An incentive to get closer is needed, such as letting damage be proportional to distance. Once you get close and start executing insanely fancy maneuvers the game gets much more interesting. - SR
I probably should give this a 9, but the thing holding it back is that there doesn’t appear to be any strategy to playing it! There was no real dodging or aiming, just “point at the big thing, and turn on shields if something is about to hit you”. It felt more like luck than skill. This may be a flaw in the demo (maybe there are some small enemies too in the full game?), and I hope so, because this game is very close to being really awesome. It’s got the same huge sprays of bullets that vertical shooters do, and really cool giant lasers and other effects to really feel like you’re in an episode of Babylon V. Everything outside the spaceflight is also well done, from story to menus to emails you can ‘reply’ to, much like an RPG conversation. - MH

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SuperNova: Galactic Wars
(January 12)

Download Now!


by Winter Wolves

 
This game has some really good: Star Control type of gameplay where you strategize and then head into action battle, with some really bad: spaceships that control like cars (very strange cars), a lack of explanation and tutorial (had to guess that CTRL was fire), and “Click Mouse To Start” playing a portion of the game controlled entirely without the mouse! It’s a decent game with some real notable flaws that bring it down. - MH
The idea here is combine the strategic movement of a chess like game with arcade battles to declare a winner of a tile. I was keyed up because an ancient game called Archon on my C64 did this very well. But alas, the problem with SGW is the strategy element falls completely flat. The arcade part fares better, so it ends up being like a reverse battle-chess. (Phony strategy, lots of fighting) I dug the break-dancing music while space battling. - SR
CHESS ... IN ... SPACE! ... Err, yeah... bad muppets joke there. Alright, it's not really that much like chess, but it does sport a board/playfield not too far different in size/layout. It's instead more like Archon. You move you're pieces with the mouse, then when you land on an opposing ship, they enter a battle sequence. The battle sequence is played with they keyboard, and as I found out with a game I did a couple years ago (Sheep Strike), switching between mouse and keyboard controls is annoying. Zzed has a nice control scheme for a rotating ship with a mouse that might make the combat sequences a little more fun. The big problem with digital rotate and shoot controls, is getting a feeling for where to drop a shot. It is doable, but it's quicker to pick up with a mouse. The game has a nice atmosphere to the audio and graphics. As a strategy game, it's rather weak. The board itself is just there to pick whom you're gonna fight next. No real strategic placement, nothing hinders, no advantage to be facing any direction, etc. First Impression 7 (Cool! Space Archon!), Lasting Impression 4 (For a strategy game, there really isn't a lot of it). - MK

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World of Pirates
(January 2)



by WOP-DevTeam


The interface for this game is very poor, involving a lot of memorized keystrokes (but of COURSE ‘3’ is Ready Cannons, what did you think it would be?), compounded by a serious lack of information. You have to read the little hints that randomly flash at the top of the screen to learn most commands. But if it weren’t for the interface, it would be really cool! You plunder the high seas and shoot cannons and such, all the while watching your experience grow. Two pirate games in one month, weird.- MH
This is what I would call a “focused multiplayer online game”, it takes one subject (sailing with pirates) and creates a unique game experience. In short order I shot my cannons, sword fought pirates and was soon stuck on a raft paddling to civilization. The constant in-game tips and fairly easy to use interface will have you plundering booty in no time. Beware though, there isn’t a huge list of trade skills to learn or classes to be, you WILL be a sailor  - SR

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Bombstrike
(January 3)

Download Now!


by Tomcat Interactive

 
Despite a very unpolished feel, this is a really fun and simple game (well, simple for a helicopter sim). It reminds me A LOT of the old game Comanche from way back when, but it’s been simplified for real arcadey action, and of course fancied up graphically. It’s very good fun, but the lack of polish does harm the experience. - MH
This game was almost cool. The game opens with a cool distortion graphics effect as it flies around the landscape. The music is building towards something, cool computery noises with some 303'ish bass line, drums start in and... wimpy Bass and Tambourine repetitive drumbeat. Nooo!! Am I wrong to expect heavy drums, or drum and bass break beats, or shots of distorted electric guitar? Meh... Probably. As for the game itself, you fly around the same terrain shown in the opening. Aiming is tough, or rather you just fly around and shoot in front of you until you kill your target on the ground. Targets on the ground are really tough to see, fortunately the game gives you a little rectangle around them. Once you kill an enemy, you're greeted with an enemy sighted sound that gets annoying fast. And you just sort of repeat this, flying around, finding enemies you can barely see and shooting them until they're all dead, you die, or get bored. I wanted to like the game, as evident by my "getting in to" the introduction. Alas, it didn't happen. First Impression 7 (Ooh ooh! Cool! This could be good! Erk... Ok, moving on.), Lasting Impression 4 (uhh... uhh again... uhh... no). - MK
Game crashes with “Draw Triangles: Unknown error code” - SR  

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Zzed
(January 29)



by NevoSoft

This takes Bust-A-Move (Puzzle Bobble), a favorite of mine, and arcades it up very nicely. The way your hits knock the asteroids away, and can squeeze in between them, really simplifies the thinking aspect and almost turns it into a shooter. Very nicely done all around, a little wonky in the english department, but hey, they’re aliens. If you want to match 3 objects of the same color, why not do it in a fun, arcade-style way? - MH
Hey hey, alrighty!  Welcome to a universe where everything named starts with a Z.  No kidding.  You play the hero, Zzed, a Teenage Mutant Ninja Turtle without the ninja (I know, that's the best part!).  You pilot some sort of garbage collection space ship.  Well, "collection" is probably not the right word, as you actually shoot garbage.  And just like in the real world, if the color matches, it disappears.  Ninja aside, this is actually a really great game.  Played with the mouse, garbage floats inward from the edges of the screen (all grouped and different colored).  Using that mouse, you aim a laser sight at the garbage bits, and fire your colored garbage at it.  If it matches in 3 or more, then they clear, and everybody is happy.  Though, what actually makes this game great is the physics.  When a pile is getting too close to you, you can simply shoot some wrong colored pieces at it to push it back.  Very nice.  Also, all the pieces seem to gravitate towards each other, which results in nicely organized clusters of garbage.  Sweet.  And if I don't like where I'm sitting, I can move my ship with the right mouse button.  Excellent.  And while our hero lacks Ninja, you can ricochet shots off the walls and sheilds of neighboring ships to get those hard to reach spots.  Awesome.  Similar games would include Zuma or Puzzle Bobble (Bust A Move), but this game is something else, and if you liked those you should dig this.  First Impression 10 (!!!), Lasting Impression 9 (It's good.  Damn good.). - MK
This is an addictive puzzler-shooter that is a mixture of Snood and Zuma set in space. Despite a spotty English translation the story cut scenes are cutely amusing. (They show up after each completed area) While the game play may be a bit deja-vu the neat graphic effects and snappy game play make this a very polished offering that will deliver on the fun. - SR

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PuppyTron
(January 12)



by Puppy Games

Cool style, fast paced action, bad controls, accessing the internet without asking (hmm… familiar?)! This is a fun quickie arcade game, which is worth the $5 price tag. Unless you are a lefty like me, which makes WASD simply too cramped to use (how about mouse aim? Or any kind of control adjustability beyond swapping? WADX I could use!). Note: this discomfort may not apply to all lefties.  - MH
Another fine game from PuppyGames (Super Dudester!).  Sure, it's a clone of RoboTron/LlamaTron, but the PuppyGames team consistently does a fantastic job of making well polished little games.  The game controls with the arrow keys and WASD (3D shooter players should know what that's about).  I really like the sound effects, and the graphics are very cool and stylish.  The online high score table compliments the game perfectly, and makes the reasonably replayabile, at least until the high scores become silly to meet.  Only real beef with the game is I can't zoom in (running at 1920x1200 on my laptop's native resolution makes it tough to play).  First Impression 8 (Sweet), Lasting Impression 5 (You don't play for the variety, you play for the nostalgia, then you have it, and you move on). - MK
Get back to your retro roots with this loving homage to an ancient classic called Robotron 2084. Being able to choose the power-up you want by shooting it adds a surprising amount of strategy. Priced at $5 you’ll definitely get your twitch-action monies worth. Tip: There was an undocumented feature at the time of this writing; you can hit F1 to enlarge the tiny playing screen to something easier to see. Insanely addictive. - SR

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Arydox
(December 19)



by Pixel 5 Studio


Classic vertical shooter with fairly nice graphics and several minuses: your ship is HUGE and its collision area is possibly even bigger than it is, very unexciting explosions and sounds and weenie bullets, very claustrophobic game area with large HUDs taking up big chunks of the screen (all the worse due to your big ship), very repetitive levels, and extremely unimpressive bosses (so much so that they appear as non-bosses after you beat them in boss form). - MH
Another shmup for the month.  First thing I did after starting the game was to shut off stereo sound.  The music jumps back and forth far too much to be pleasant on headphones.  Moving on.  The in game graphics aren't bad.  Enemies look remarkably insect like, which is kind of neat.  The controls are lacking.  On the keyboard, the ship jumps discreet units and looks and fells very choppy.  On the mouse, it's not responsive enough, and you have to lift the mouse a couple times to get across the screen.  To make matters worse, everything is too big.  In other words, it's far too easy to crash in to an enemy, making the game unnecessarily tough.  Enemies shoot, and by the time you notice, you're hit.  To make matters worse, power up icons are really tiny, and there just happens to be one that kills you.  Nice.  Also the HUD is too massive.  On the right side of the screen is a HUD element you, enemies and bullets can go under, but it's really visually annoying 'cause it's so big, and covers a valuable tactical on screen position.  Meh.  First Impression 6 (Neat, insects), Lasting Impression 3 (not having fun here, frustrated). - MK
This game has a lot of potential but makes a lot of “new developer” mistakes: Comes as a zip, default mode is low res in a window, bad keyboard layout (can’t shoot and move diagonal on many keyboards) and not configurable, no game pad support, weak sound, levels are a bit long and feel slapped together, many graphical tiling errors. The good: Fantastic artwork, nice stacking extra weapon system and overall game play is fairly good. I think with some tweaks and balancing this could be killer. - SR

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The Illustrious Panel for this month:

MH- Mike Hommel - Hamumu
Mike Hommel is known for his hilarious and bizarre games. Though his site claims that all his games are just 'dumb fun' you'll find that they are some of the more interesting games around, and will eat hours away from your life without you realizing where they all went.
SR - Seth Robinson - Robinson Technologies
Seth has spent the last fourteen years making odd games, including designing and programming many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing to the market such oddities as Secret Agent Barbie for Gameboy Advance, The Emperor's New Groove for Gameboy Color, and several other top girl branded games (not that he's bragging). In indie land, he seeks redemption. Mike's best known for his "cute but not girly" hamster blasting game, PuffBOMB.

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