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May 2005 Printer Friendly Page



May 2005 Indie Game Monthly Round-Up

(by The Illustrious Panel - TIP)

Scoring Scale:

10 - Perfection 5 - Below Average
9 - Nearly Flawless 4 - Way Below Average
8 - Way Above Average 3 - Quite Poor
7 - Above Average 2 - Terrible
6 - Average 1 - Just Unbelievably Bad
Game of the Month:
Chuzzle
Award Winners This Month:

Average score of 9 or above

Average score of 8 or above

Average score of 7 or above
None None Jig Words
Chuzzle
Black Knight

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Mystic Blades
(May 1)

Download Now!


by Vermillion Entertainment

On the one hand, it's a fighting game on your PC! And it looks rather good - no Soul Calibur for sure (and the final boss is. well, yech looking, but really unique and interesting), but nice. The other hand, the one that is intimately practiced in tapping LP, LP, F, LK, HP, says something is lacking here, and that's a solid fighting engine. The combat is utterly simplistic with only two special moves per character, and "supermoves" that are virtually pure chance. This game could be so much more than it is with some very simple design work, but as it is, there's just hardly any game to it. - MH
This great looking 3D fighting game has all the requisites: unlockable characters and art, gamepad support, and two player action. However, the visuals outstrip the gameplay: No throws, only two special moves per character, too much emphasis on “devine powers”. The block system is a high-low (back blocks, SF style) but I generally did better with nonstop jumping attacks. Some very neat looking huge opponents, especially the Hydra. - SR
Well, this fighter has good intentions, but some really serious issues. Visually, it's in a league just shy of Soul Calibur. The models, backgrounds and textures look great, however the animations are horrid collections of linear motions. The controls... well... I'm pretty sure Rise of the Robots played better than this. Nearly every attack is an instant, and when you push the difficulty past "Easiest", you get smoked by the AI. The game even has an extras system where you earn points by playing the game to unlock hidden characters, an art/concept gallery, and profiles. Really, compared to a modern fighter, this game does everything right, except the most important part. The game.- MK

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Asea
(May 11)



by KraiSoft

This offers at least a little twist on matching 3 items - there's a little boat that's trying to motor across the board collecting items, so you need to clear room for it. But oddly, when you have cleared a path, you could keep on making matches, but since new lilies appear randomly each time you make a match, and there's no time limit, it's actually better to just sit and watch the boat go than to make more matches. I don't really like games to encourage me to sit still and not touch anything. It's the reason I don' t like antique shops (okay, not the only reason). - MH
In this game you need to clear a path for a tiny ship by matching three lilies of the same color. Of course, as soon as you do, three more will spawn in random places possibly blocking the path again – this can be very frustrating. Slow un-skippable boat movement and skipping music problems add to an overall uninspiring experience. Due to needing to guess which way a free lily will drift I didn’t find puzzle mode any more agreeable. - SR
Another match 3 variation. In this one, you make matches by swapping any flower with any other flower or a blank space, such that it makes a match of 3+. Unfortunately, this wasn't too clear from the instructional images. After I got it, things flowed well. You make your matches to open up spaces so that a little boat can get elsewhere on the map. The little boat moves around the map picking up artifacts or making deliveries along the shore. Once you collect enough artifacts, the exit lights up and the boat goes there. There are some fun little details in the game, like penguins that move when you mouse over them, and as previously mentioned, the deliveries. Though it uses the same mechanics, it at least adds some sense of depth to game. Nice.- MK

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Titan Assault
(May 15)



by GoldBolt Software
The most glaring problem with this game is that it is very sensitive about left clicks - if you move the slightest bit when clicking, it thinks you're trying to draw a selection box, and so your click doesn't count. But the game is just so satisfying - that's the word for it. Huge explosions all over the place, tons of bullets and missiles everywhere, total devastation. The control scheme is not intuitive (especially CTRL-G for autopilot?), but once I learned it, and got over some other initial comprehension issues, I was just having too much fun. I ended up playing to level 52 in one sitting! - MH
Titan Assault pits you up against a generic alien invader in a series of mini RTS battles. Having your units attack the enemy is a sure way to lose. Instead, you need to carefully take them in one-by-one so you can hand maneuver them in battle. One tank can take out an entire base using this monotonous method. Another problem is letting the player save and load anytime for free, but charging them 2000 credits to “restart” a level. Huh? Maybe I’m just playing it wrong and should try easy, I dunno. - SR
Here we have a simplified RTS. The missions seem to be about killing beacons and enemy units. A slight twist here, you can purchase units whenever you want, and they come as reinforcements after a short period of time. I think it's a neat variation, versus the usual building of structures to make your desired units. However, there isn't much to build towards. - MK

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Jig Words
(May 12)

Download Now!


by HipSoft


I don't know, am I just a sucker for word games? Let me get the same complaint as always out of the way: the dictionary has got some problems (SATE is a word, people). It's not terrible, but I hit problems several times like that. A nice semi-online combat mode adds fun to this game (you don't actually play against people, you play against how people played recently, like ghost racing in racing games). All in all, solid polished word-game fun, though the Jig part is utterly meaningless - after a few levels I'd realize I hadn't even looked at the picture at all. Should've called it Words Words. - MH
This is a word game with gameplay similar to TextTwist with a few additions: A bonus round that adds a timer and more tiles, a pseudo multiplayer mode where you race ghosts of other players, and a way to import custom pictures into the game. The “multiplayer” mode isn’t much fun because you’re not actually playing with people live - it might as well be random names with AI. It’s a good game but doesn’t really stand out in the sea of word games. - SR
I'd like to see more match 3 and word games that use their mechanic for achieving some other goal. Dungeon Scroll for example, uses a word game to fight monsters in a simplified RPG. This one is almost that, as it has you assembling a jigsaw puzzle by finding words. Unfortunately, the assembling is merely just a cover for a fixed number of words you need to find to win. The game includes a nice library of photos that are your puzzles, and claims to support custom pictures. Neat. - MK

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Gunstorm
(April 29)



by Cornutopia


For a game called Gunstorm, there is a remarkable shortage of guns in this game: enemies shoot green dots, you shoot purple dots, and you can upgrade to lasers. That's it. Two for you, one for them. That trend continues in other aspects of the game - there's just not much going on. It feels more like a quickie college project than a full-fledged game. One other note: most games like this that control via mouse do so by always pointing your ship at a cursor onscreen. This game instead uses horizontal mouse movement to directly rotate your ship. I just wanted to go on record saying the cursor thing is WAY easier to manage.- MH
This game wins the award for weirdest default controls. After completely remapping them they worked very well in this asteroids-type game. You spin around shooting rocks and enemy space craft until you’re blown away. Unless you’re a huge asteroids fan you’re probably going to get a little bored - there isn’t really a compelling enough reward system in place. - SR
Here we have a souped up Asteroids. The loading screen is rather fun, with it's "Stand by, human" note. The boss music is suspiciously happy. It's an odd complaint, I know... but I found myself questioning if this was really a serious battle or not. The controls, I'm not too happy with. The scheme in Zzed is probably my favorite for this sort of game, but the "move the mouse and you rotate" scheme of this, I don't like at all. It's tough to aim, not quite frustrating, but it's close. - MK

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Star Defender 2
(April 25)

Download Now!


by Awem
Not much to say here - another Space Invaders/Galaga clone. Nothing new to offer at all, but it's got nice graphics and it plays smoothly. - MH
I’ve reviewed five or six very similar Galaga-style shooters in recent months and this one follows the formula without changing much. Ten waves, boss. The art and sound are very good, no complaints there. Gripes: Mouse not clipped to screen, very laggy mouse input in general for me. Just not enough new here. - SR
A pretty standard single screen shmup. To it's credit, it has some really nice graphics. I found the demo quite easy, which could be a good thing. Your fire rate is slow, which is probably my only complaint, but there are power ups that temporarily enhance that, so it's clearly by design. You get 2 types of missiles to choose from, a straight shot and a homing missile. Big boss at the end took maybe a few more hits to beat than I would have liked. Amazingly, I think I actually didn't get bored during the whole 5-10 minutes or so it took to beat the demo. Nice. - MK

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Sunny Ball
(April 30)

Download Now!


by Reflected Games
A real run of the mill Breakout game. Cute pictures to break, and a lot of tedium involved in breaking them (come on, I tried to tell you guys to adopt the Graviton feature from BreakQuest already!). The difficulty in this game is quite high, which is a nice change from most Breakout games, but it is quite common to get your paddle shrunk down so small that you have virtually no control over where the ball goes anymore. - MH
Expect a string of expletives to come out of your mouth while playing this über cheerfully themed ball-breaker. Why? Because it’s hard! A lot of the difficulty comes from the fact that good and bad power-ups are similar looking; making accurate split-second decisions is key. This, plus other layered mini-games (slot machine, collecting letters) really kept things interesting. Oh, and it uses some kind of SVG technology to put basic vector pictures over blocks which is kind of neat. - SR
A very average Breakout/Arkanoid clone. The game seems very happy, and with a name like Sunny Ball, that shouldn't be a surprise. Comparing it to the other games in the "genre", it does have an end of level tile clearing effect like in Bricks of Camelot (rain), but only when you're down to 1 tile, which seems almost as bad as not having it at all. Yeah sorry. You have too much competition here to stand out Sunny. - MK

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Tots 'n' Togs
(May 16)



by Handy Entertainment


Ah, in classic Alawar style, bad English makes everything more amusing! Unfortunately, with an in-depth business sim, it also makes things much much harder. I found this game tremendously hard to follow with a really whacked system for assigning your inventory. I did terribly, but I didn't really see a lot of options I could've exploited to get around my failures. I really liked the style and it seemed like it was going to be great at first, but the more I played, the less sense it all made. - MH
This game simulates managing a clothes boutique. I like the unique theme, but let’s face it, I have no sense of fashion and had a hard time understanding how to make cash in this game. The pixeled graphics are good, but the game window is so tiny I really had to squint to see them. There is an element of Lemonade Stand here in the way that you can find out “what’s hot” and put them on the rack. Alas, I went bankrupt. - SR
A sim/tycoon game without the words sim, tycoon or manager in it's name. This one's about running a clothing store. Being the unfashionable geek I am, I was quite confident I'd fail at this game. However, I've learned some important lessons. Those being: people love sales, a janitor can't fix a moth problem, and people love cheap green shirts. I was barely able to keep my store open, and beyond the stock of clothes, my store barely changed from when it opened (i.e. no profit to buy cool store upgrades with). I better brush up on my fashionability in case they make a sequel. - MK

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Geom
(May 4)

Download Now!


by Indiepath

Strikingly similar to Revolved, which we reviewed previously. This similarity allows me to more clearly understand the flaws in this game - Revolved offers much more enticement to create combos, its simple regular grid makes it easier to pay attention to what you're doing, and it offers far more 'eye candy' to reward success. Geom looks better in a basic sense, much more clean, but lacks fireworks. Where both games fail is that your choices always only affect a tiny section of the field, so you never have the feeling of great success. Also, like Revolved, I found my best success in this game (most notably in Unlimited Mode!) came from flailing on the buttons completely at random. I routinely racked up 10x combos easily that way. More cerebral play was less effective by a wide margin. - MH
This is a color matcher that involves a lot of rotating. The whole experience works pretty well and the rotation is very intuitive. I guess my only complaint is the way the rules and bonuses are set up just doesn’t make for especially thrilling gameplay. - SR
I usually don't like these spinny square matching games, but I have to give this one a few points for doing more than just squares. It actually does triangles and hexagons too, wow! And composes interesting playfield shapes out of them. Glad to see someone ditched the grid of just boxes as a game. - MK

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Beads
(May 5)



by Goblinz


No sir, I did not like Beads. It's well made, but it's not fun, nor does it make any sense! I mean, the rules (once you figure them out from the weird explanations) work and all, but they just made me wonder WHY the rules were what they were, and WHY was I dropping heads into pipes, and WHY did they merge to form superheads, and WHY do they disappear when adjacent in sets of 3? But moreover, I was wondering. WHY put me through such an insanely confusing set of menus?! - MH
This color popper has some distinctive properties – you can only stack colors horizontally and you have to deal with curvy pipes. For me at least, something about the uniqueness of the game just didn’t work. My brain didn’t want to deal with the idea of piling garbage up on one side to push the beads around to the other side. Unable to stack like-colored beads was frustrating. Had problems with the uninstaller. - SR
This one's a neat matching puzzle idea. It uses U shaped tubes that circle pieces around, or simple tall ones you fill up. Unfortunately, though I like the idea, I had a hard time staying interested. It's not that it's bad, but maybe there's something about exploding fuzzy critters that's just a bit more interesting. - MK

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Chuzzle
(May 16)

Download Now!


by Raptisoft

Beautiful and fun-looking 70's style in this utterly standard match-3 game. Score an extra point for the trophy room, which kept me playing a couple times just to earn that Speed trophy. Awards like that are always a great idea. I'm really tired of matching colors, no matter how shiny they are. - MH
Another match three!? In this game you can make cute little fuzzy creatures explode by sliding rows and columns of them not unlike a Rubik’s cube. This very polished offering has a lot going for it; the main game doesn’t require a time limit – if you’re stuck, you can always get a tip, but this causes you to lose progress towards the next level. While not astonishingly unique it’s certainly top notch and will put you in the ‘zone’ in no time. Nice to see a color-blind mode option. - SR
A while back in a discussion about how a successful casual game needs bright and colorful graphics, I made a joke that the secret style of success then must be the 70's. Given how quickly Chuzzle has become a top download on various portals, I'm starting to wonder. This game oozes with a 70s'ish style, mixed with these cute and fuzzy Chuzzle things. Moving the Chuzzles around with their fur flowing with the motion looks great. The groovy soundtrack in classic/mind bender modes is a sort of disco/techno/chiptune thing... very hip. And a really bizarre parallel, the Chuzzles saying what sounds like "B" when you match them, and to the beat of the music you hear chanting B's as well. Very trippy. I think this song is giving me Katamari flashbacks. Even though I'm not a big fan of match 3's, I continue to be impressed by what some developers do with them. - MK

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Office Life
(May 29)



by Injoy Games


You know the phrase "Jack of all trades, master of none"? This game is jacked up. The basic theme and idea is clever and fun, but the minigames themselves are neither. The biggest pain is the randomness. It even says when you go to pick a lock "some locks may be impossible", which is in itself lame, but made much worse by the fact that even if you get an impossible lock, it still costs you 50 points to fail! This randomness hits you in other places as well, most notably in the word-making game, where I ended up with 3 Q's in close proximity and no U's (and it has an awful dictionary). Lastly, each minigame got very tiresome by the 3rd round - they would've all been more enjoyable if you only played one round at a time. - MH
This is a collection of mini-games nicely tied together with an office theme. The variety of is pretty amazing but they are pretty bare-bones. For instance, there is a nice looking blackjack, but no splitting or doubling down. Individually the games are all pretty average but all of ‘em together make this package an above-average offering. Wish I could skip the ones I don’t like, I gave up on the third mini-putt level. - SR
This one's a good collection of office themed minigames. When you begin, you start in your cubicle. From the cubicle you have a personal white board you can write on. For fun, I left some insulting notes to myself to motivate me. There's also your computer monitor which shows fun e-mail messages on it, and has a nifty screen saver. To actually play the minigames, you either steal or earn productivity points. By steal, you "hack" your co-workers cubicles. When you have enough points, you go see the boss, then play some games. Some of the games include sorting/shredding faxes, keeping an idea, testing new "ergonomic" keyboard designs, and mini golfing in the office. Many of the games are fast reacting click on something or avoid something, with the odd passive game. There's a lot here to do. Fun game. - MK

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Black Knight
(April 30)

Play it Online!


by Arcade Town


Since the game is free, you really have no excuse not to play it. It's fun as a time-waster in the office. It's not a great game by any stretch of the imagination - I was struggling to avoid quitting out of boredom long before I reached the limit of my peasant-smashing skill - but for what it is, a free webgame you can hop into and zone out, it is very good. There's no depth whatsoever, but it's strangely addicting for a while. And hey, hooray for one-button games! So even though I don't rate this very highly, I do recommend you play it. Did I mention it's free? - MH
In this free flash game you get to wack the hell out of peasants. There is just something fun about knocking everything down. The cartoon-like graphics and sounds work very well, worth the download. - SR
Here's a game designed to feed everyone's deep burning desire to club people for money. Short of the menu's, it's a one button game. It's not too difficult to play, but you have a gold quota to meet by the end of each level. It's a well produced game too, with solid 2D animation and quality audio. Nice. - MK

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Witch's Yarn
(May 5)



by Mousechief


Let's get this out of the way: I am offended by the fact that this game has a patented element. Software patents MUST DIE. It's a very unique game though. One real problem I felt with it is that there's really not much way to know what to choose, it's almost random - you just have to try stuff and see what it will do. I admire that it's really something different (I don't admire that that difference was patented), though in the end it's not the kind of game for me (or maybe it's just not the kind of story for me - I could definitely see this game appealing more to women than most games). - MH
I wouldn’t really call this an adventure game. Actually I don’t think I would call this a game. It’s more an e-book with extras like still pictures and sound effects. If you’re looking for a pseudo interactive story about a witch and her smart-mouthed mushroom this could be just the ticket, otherwise, if you’re like me and looking for something more then repeated clicking to show more story text, you’ll be disappointed. - SR
I can't say I've played many interactive fiction games, so I have to give points for the unique take on the interface and the story. The interface is a really simplified movie director's point of view. Essentially you play a scene, and you cue what event should play next, and based on that event choice, new events unlock. You can actually lose, as there's a path that actually makes your character extremely depressed, versus just normal depressed. The story is an interesting one, about a mother and her magical talking mushroom who opens a yarn store. You deal with a bunch of interesting people including a mobster guy offering machine gun insurance. Nice. - MK

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The Illustrious Panel for this month:

MH- Mike Hommel - Hamumu
Mike Hommel is known for his hilarious and bizarre games. Though his site claims that all his games are just 'dumb fun' you'll find that they are some of the more interesting games around, and will eat hours away from your life without you realizing where they all went.
SR - Seth Robinson - Robinson Technologies
Seth has spent the last fourteen years making odd games, including designing and programming many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing to the market such oddities as Secret Agent Barbie for Gameboy Advance, The Emperor's New Groove for Gameboy Color, and several other top girl branded games (not that he's bragging). In indie land, he seeks redemption. Mike's best known for his "cute but not girly" hamster blasting game, PuffBOMB.

See a game that was missed? Though we do our best, we are unable to cover all games. In addition, some games slip through the cracks because we just don't know they exist. If you are a developer, ensure this doesn't happen by submitting your game or a news item.

  

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