|
June 2004 Indie Game Monthly
Round-Up
(by The
Illustrious Panel - TIP) |
|
Scoring Scale: |
1 -
Just Unbelievably Bad
2 - Terrible
3 - Quite Poor
4 - Way Below Average
5 - Below Average |
6 -
Average
7 - Above Average
8 - Way Above Average
9 - Nearly Flawless
10 - Perfection |
|
Special Awards: |
Average score of 7 or
above:
(TIP Silver Award) |
 |
Average score of 8 or
above:
(TIP Gold Award) |
 |
Average score of 9 or
above:
(Editor's Choice Award) |
 |
|
Award Winners This Month: |
Blades of Avernum
(Silver) |
HazardBall
(Silver) |
|
Skools Out (Silver) |
Star
Wraith IV (Silver) |
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Puzzle Express
(June 15)

by Hipsoft |
RC |
A fun and
relaxing game to play, I actually put together a larger review on this
that you can read
here. The graphics are solid, but the lack of
variety in game play and similarity of this game to one of the puzzles in YOHOHO!
Puzzle Pirates left me wanting for more. |
 |
|
MH |
Beautifully
polished, this is a work of production genius. The game play's somewhat
disappointing, though. It's well done, and not really a bad concept
either, but just not very compelling. It seems to require the ability to
visualize multiple pieces in multiple configurations, unlike a simpler
game like Tetris, where your only concern is how the current piece (and
maybe the next) can combat the rising tide. |
 |
|
GM |
I must say, that I've been enjoying Puzzle Express much
more than Hipsoft's other releases, but that's not saying a whole lot.
The graphics are smooth for the most part, even if the pictures you work
so hard to reveal are uninspired to the extreme. The idea of having
gameplay happen in various parts of the country is interesting, but
underutilized for my taste, it would have been nice to see more variety.
The two gameplay types seem a little too similar to me, with even the
leisurely mode getting a little too hectic at times. Maybe I'm just
dumb. |
 |
|
d |
Eddie Galaxy
(June 22)

by Hamamu |
RC |
This one is
really a re-release and the graphics unfortunately show their age a good
bit. The game itself is a Centipede update and it plays well
enough, but I definitely struggled to get past the graphics and I doubt
I'll be alone on this one. Ok, but not great. |
 |
|
GM |
It's Centipede. I could leave it at that, but there are
other elements that help it stand out, good and bad. Themed environments
that have a nice consistent feel, nifty mini-games that break up the
sometimes monotonous gameplay, and a finger cramping default fire mode
that will leave you wondering why the enemies move faster than you're
physically capable of shooting. As you would expect from Hamumu, there
are a ton of levels to keep you going, if you're still interested after
you play the demo that is. |
 |
|
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Brave Dwarves - Back for Treasures
(June 1)

by Game-Over-Games |
RC |
My first
thought was that the graphics were the only reason to play this game.
However, once I got past the awkward movement of the character there is
a good amount of enjoyment here. The different weapons kept me
interested, but the game doesn't get more than a average score. |
 |
|
MH |
Wow. I have
never seen so much treasure in one game. It's no wonder the
dwarves came back for it! There's apple treasures, necklace treasures,
burger treasures, wedding cake treasures, gem treasures, even dimes and
pennies as treasures! For adults, this game might be a little too easy,
but it would be an excellent choice for young kids. The constant
chinging of vast treasures is a little addictive, while the game play is
a little simplistic. |
 |
|
GM |
Back for Treasures may not be the best side view
adventure game you ever play, but it's a solid game that gives you yours
money's worth. Sure, your character's movement is stilted, the combat is
lackluster, and but the levels look and feel fantastic, and there's
plenty to keep you coming back for more. The relative ease at which
you'll complete each levels means there's very little frustration when
making your way through the games' 100 levels, which is good, because
that's a ton of levels. |
 |
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Dark
Ore
(June 4)

by Raylogic |
GM |
Here's how a typical Dark Ore gameplay session went for
me: 1: Float around trying to figure out what to do. 2: Knock around
your astronaut buddy like he's some sort of blow of boxing dummy. 3: Get
attacked by pirates several dozen times and watch them fly into
asteroids at top speed. 4: Finally figure out what you're supposed to
do. 5: Wait for something interesting to happen. 6: Exit to Windows and
play something else. |
 |
|
Unfortunately due to system incompatibility issues no-one else from
The Illustrious Panel was able to play this game, so we are only able to
provide one
viewpoint on Dark Ore. |
|
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DemonLisher
(June)

by BrainBombers |
RC |
Visually
this game is fantastic, but unfortunately that is the only part of the
game that is good. Game play is difficult to understand at best.
As a PacMan clone it tries to take the game a different direction, but
lacks the strong game play of last year's
Firefly
that would help get it there. |
 |
|
P |
Pac-Man/shooter cross. Move a wizard around a grid collecting fairylike
souls while dodging or shooting monsters. Grid movement is frustratingly
unresponsive, controls cannot be customized, and the game is almost
entirely unexplained - Why do some monsters die when you shoot them and
others don't? What do any of the power-ups actually do? Buried here
somewhere is a cute game concept, but as it stands it's too frustrating
to be fun. |
 |
|
GM |
This Pac-Man clone is actually much worse than the
screenshots make it out to be. Sure, the graphics are pretty good, and
the whole medieval theme is interesting, but the gameplay itself is
quite bad. The controls in particular will have you wondering how anyone
could even consider releasing it with such obvious problems. The biggest
issue is the fact that the controls are completely unresponsive. Need to
make that turn halfway across the screen? Better start slamming the
arrow key now, cause your wizard does not turn on a dime. In fact, he
usually refuses to turn at all. Combine that crippling gameplay mechanic
with levels that require you to turn constantly and you've got serious
trouble. |
 |
|
MH |
Imagine if Pac-Man could
shoot. And he was an old man in robes. And the ghosts were demons. And
there were no power pellets. And he had to save souls. And there were
power-ups that made his shots less effective. And on the second level
the ghosts were big stone guys who made walls and killed you instantly.
And you didn't always turn when you wanted. Yeah, that wouldn't make a
very good game, would it? |
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|
Independent Games
Reviewed!! Indie Games rock! |
The Adventures of Bouapha:
Spooky Castle
(June 2)

by Hamamu |
RC |
More of a
pseudo demo of Dr. Lunatic Supreme with cheese, this game plays well for
freeware, but unfortunately doesn't show off the coolness of that title.
A fun romp, but probably a little too difficult and not compelling
enough for hard core gamers to come to an appreciation of the goodness
that is Dr. Lunatic. |
 |
|
GM |
Let's say you're completely broke, but you feel like
playing Dr. Lunatic Supreme With Cheese. That $29.99 price tag is a
little intimidating for something that is so "unique." Why not give this
recently re-released 5 year old game a spin? After all, it is free and
it feels exactly like Dr Lunatic: SWC, it even sounds the same. Run
around and toss hammers at bad guys while you get upset over the fact
that you can't seem to be able to hold on to your weapons from one level
to the next. To be honest the game isn't particularly fun, but once you
start playing you feel compelled to continue. |
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Blades of Avernum
(June 23)

by Spiderweb Software
 |
GM |
All obvious jokes concerning the graphics aside, Blades
of Avernum seems to be another great Spiderweb RPG. I've only had a
chance to play it for a couple hours, but I'm really getting into it.
The idea that once I finish the games sizable quest I'll also be able to
download user created campaigns is intimidating but exciting. With any
luck I'll have this one on my hard drive for quite some time, just wish
I had the time required to really appreciate it. |
 |
|
MH |
Horribly
clunky interface, very tiny dated graphics almost reminiscent of Apple
II games, tons of reading. and tremendously addictive, involving, and
fun! Spiderweb Software's RPGs aren't for everyone, but everyone
should try the demo to see if they might have an inner geek who will
stay up until 4am unable to tear themselves away from the screen! You
may be surprised. |
 |
|
Independent Games
Reviewed!! Indie Games rock! |
HazardBall
(June)

by Chris Eastwood

|
RC |
The graphics are the only real letdown
here, but
they really should be better. Those who put time into the
game will be rewarded with a great game and enjoyable music. Very similar to last
year's
Overball, just not as polished; I loved the 2-player
Co-Operative mode it was a wonderful addition that should be in more
games. |
 |
|
MH |
Super Monkey
Ball in 2D, looks much more old school, plays much more complex. The
tutorial was not terribly clear, but a couple minutes of play had me
understanding all the power-ups and threats fairly well. It was
difficult to control the ball at times, with narrow passages especially
being a major pain. Overall, a fun game with an uncommon style of play. |
 |
|
GM |
Out of all the games on this list, Hazard Ball was the
one I was looking forward to playing the least. Let's face it, the
screenshots look like they were lifted from some second rate arcade game
collection for the NES. But once I started playing (and got the whole
graphical styling) I couldn't stop. The game play is very straight
forward, and deceptively simple, but the levels have a great sense of
exploration without giving you that lost in the woods sensation. If I
could only buy one game from June's release list, it would undoubtedly
be Hazard Ball. Go play it, right now, just ignore the screenshots. |
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Skools
Out
(June)

by Mucky Baby
 |
RC |
When people
think of Indie games, Skools Out is the kind of game that I think they
think of. It is very different then what you typically find as you
control a student doing different things during different periods of the
school day. The control could certainly use a little polish as
could the interface, but this is definitely a title worth checking out
just on the basis of the originality of it. Before you ever start
controlling the little car around the school grounds you'll probably
already be pretty impressed with the gaming goodness offered here. |
 |
|
GM |
Skools Out does a decent job of marrying a number of
disjoint game play styles together into a single package that seems to
work pretty well, so far. Running around the school yard getting into
various mis-adventures is as entertaining as going to class and
answering various class related questions from the blackboard. Sure, the
game is lacking polish, and the camera control is frustrating, but it's
fun to see a developer try something different, even if that something
different is modern day remake of a classic title. |
 |
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Arrow
Antics
(June 22)

by Homebrew Software |
RC |
Much better
then I thought after looking at the screen shot. Would like to not
need to set up the board again after failing a level, and being able to
speed up how fast everyone walks when you are trying a level for the
13th time would be a plus, but honestly I really enjoyed this one and I
don't typically take to logic games. |
 |
|
MH |
Really
simple classic puzzling - Chu Chu Rocket without the manic mayhem
(except in the bonus rounds, where it becomes Chu Chu Rocket!). One flaw
is that if you fail, you'll have to set up the level again from scratch,
which can be annoying. Otherwise, there's really no downside to it - if
you like logic puzzles with arrows involved, you should be all set! |
 |
|
GM |
I really love ChuChu rocket and almost all games like
it, which is why Arrow Antics is such a let down. I won't knock the game
for it's substandard graphics too much (was there a contest to use the
same graphics as often as possible?), but the poor level design, overly
zoomed out camera, and frustrating controls are inexcusable. Why does
the entire board have to reset every time I see if my arrow placement
worked or not? Playing the same level over and over again is great in
some games, but not in this one, and not when you're forced to because
of poor design choices. |
 |
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Funny Faces
(June 28)

by Arcade Lab |
RC |
Yet another
redo of Super Collapse, of course with its own little twist and Arcade
Lab games are always nearly flawless in presentation with this one being
no exception. Solid presentation and colorful graphics, but in the end
nothing really all that new and different. |
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|
MH |
Yet another
color-popper. That's really about all that can be said for this game -
it's not a bad one, it's very well done and polished. But it isn't
substantially different in any way from similar games like Bejeweled,
Pumpkin Pop, or Walls Of Jericho. If you want a game of that type, this
isn't a bad choice, but it doesn't stand out from the crowd either. |
 |
|
GM |
ArcadeLab really cranks out the games, don't they? In
the past year they've produced several games of exceedingly high quality
that are fun to play long after you've played through all the available
levels. Although not as strong as their other titles, Funny Faces is
enjoyable enough seriously consider purchasing. Sure, it's yet another
"line stuff up, watch it go away" style game, but ArcadeLab has provided
a decent twist with the rotatable sections, a game play mechanic that
rewards you for thinking a few turns ahead. If you're as burned out on
line-up puzzle games as I am you might not find Funny Faces worth
buying, but spend some time with the demo and find out. |
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|
Independent Games
Reviewed!! Indie Games rock! |
Wordcrafter
(June)

by Greenhorn Games
|
RC |
A very
involved game that I think most gamers will find to be just too hard.
Mixes game play somewhat like
Beesly's
Buzzwords with something like Tetris where you use the shapes from
the words you made to fill up the board. A lot of thought has gone
into making this game superb, which provides some interesting gaming
depth, but it is likely too hard for the casual
gamer. |
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|
MH |
An extremely
challenging word puzzle game that combines spatial skills exactly like
Puzzle Express with classic word-finding skills. A complete lack of
tutorial, or even instructions for that matter, made a confusing and
tough game even harder than it needed to be. |
 |
|
GM |
Let me first say that I've only played the demo of this
game, so there may be differences in the full version. Hopefully one of
those differences is the ability to create words by connecting letters
diagonally. After all, a screenshot from the developers website show
this standard word-game tactic being employed. Assuming I'm just
overlooking some obvious game play mechanic, Wordcrafter has the
potential to be a lot of fun. Create Tetris like blocks out of letters
and put them on a board, it's like playing two games in one. Hopefully
I'll also figure out how to get rid of those pesky one and two square
spaces, because it would seem absurd to have a minimum block size of
three, but so much unfortunate opportunity for one and two block spaces.
Hmm... |
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Rock
Story
(June)

by Unikgame |
RC |
Graphically
great and so-so at the same time. This update of the classic
Dig Dug misses the rounded edges as you move around, but ads a bit to
the story and overall feel of the game. I played this one a few
times and enjoyed it each time, but if you don't like Dig-Dug, you'll be
looking elsewhere fast. |
 |
|
GM |
There sure are a lot of Dig-Dug clones out these days,
fortunately most of them aren't all that bad. That is except for Rock
Story, which is quite terrible. The game has multiple scrolling
backgrounds that serve no purpose except to help you lose your lunch.
Your character's unresponsive movement is straight out of DemonLisher.
And the levels are far to easy to become trapped in. The fact that the
developers charge money for this is a little surprising. The fact that
the game has earned nearly a dozen awards from various download sites
has convinced me that the either A: their rating system is flawed beyond
repair, or B: people really do just post those awards in hopes that the
download sites won't care. |
 |
|
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Galactic Federation
(June 26)

by Radivoj Radivojevic |
RC |
Graphically
this one isn't quite there yet, but I assume that will change with
future patches and updates. I really felt at home in control of
the ship, a more simple man's space shooter than SW4 or Starshatter.
Difficult to get noticed among all the others, but I liked the game
play. |
 |
|
GM |
This could be a decent game once it's actually finished.
If the developer were to actually add graphics to the various ships.
Remove the sound of laser fire you get when trying to shoot a laser with
no power. Give the player some idea of what in the world is going on.
Give the player better control options. What I mean to say is that it's
usually a good idea to finish production on a game before charging
people for it. The only reason I didn't give this one a 0 is because I'm
holding out hope we'll see a finished product that builds on the games
positive aspects, such as the sometimes enjoyable dogfighting, which
features some killer explosions (and concussions to boot). |
 |
|
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Star Wraith IV
(June 4)

by StarWraith 3D Games LLC
 |
RC |
Unfortunately I had heavy static in the sound on this game which took
away from an otherwise amazing game. Star Wraith has set itself as
one of the standards in the space shooter over the last three renditions
of this title, and this the newest version, is definitely the
game for a die-hard who wishes there had been another Freespace title.
The movement and ability to track where you are in relation to your
enemies in 3D is a wonder that makes playing the game much easier for
those who have been intimidated by 3D Space Shooters in the past.
Probably still not quite as polished as Starshatter, but a wonderful
game with solid graphics. |
 |
|
Unfortunately no-one else from
The Illustrious Panel was able to play this game, so we are only able to
provide one
viewpoint on Star Wraith IV. |
|
Independent Games
Reviewed!! Indie Games rock! |
Megabomber: Mars Under Attack
(June)

by WonderSpecie Inc.
|
RC |
Reminds me
of Alien
Shooter, but just nowhere nearly as well done. Has it's
moments and probably worth a quick download of the demo, but you'll
probably loose interest after playing it just a couple of times. Jerky
and often repetitive blocky graphics didn't help. |
 |
|
MH |
It's not a good game. but it's a good beta of a
game! It has a lot of issues from a dizzying camera, to bad English, to
very quirky and challenging combat/enemies, to overly self-mutilating
weaponry, to the occasional crash. But it's a solid idea, and I always
enjoy games where I can place bombs and run away. Another plus is that
it reminds me of Dungeon Keeper. Even though they're not remotely
similar. |
 |
|
GM |
Frankly I'm not even sure what this is supposed to be.
Running around with a 3rd person camera view while you kill stuff has
always been fun, until this came along. Why is it even the most basic of
firearms is so expensive to purchase that you'll spend most your time
attacking goblins (in a SPACE MAZE) with a pick axe? How come tossing a
grenade at a barrel causes half the level to go up like the Battleship
Maine, and getting anywhere near it's blast radius means instant death.
If the developer wants gamers to kill monsters in a SPACE MAZE then give
us a couple decent guns early on and bring on the hoard, don't make
getting killed by everything easier than getting from point A to point
B. |
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Voyager
(June 29)

by Stormcloud Creations |
RC |
Tremendous
music and adventure await you with solid graphics. Voyager is a
card playing game, but set in a world of adventure making it very
different than last year's
Astral
Tournament. In addition to using cards in battles, you do
quite a bit of adventuring through different lands. There is a
good deal of story in the game, so be ready to read, but the graphical
representations of the different lands lend themselves well to helping
you visualize the experience. You won't be ready for it to end when the demo
does. |
 |
|
Unfortunately no-one else from The Illustrious Panel was able to play this game, so we are only able to provide one viewpoint on Voyager. |
|
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Rule the Rail
(June)

by BrainBombers
|
MH |
The interface is very difficult to get a grasp on, but
when you get some clue, this is a really fun toy. It's not a game at
all, as there are no goals - it's simply a simulation of a train set,
and it does a nice job of it. I had to check the manual a few times
before I was able to get a train moving, but once I did, it really felt
like the fun of a real train set. |
 |
|
GM |
Is this even a game? It felt more like a Sunday spent in
the attic sitting on a roll of insulation in front of a plywood table.
In some circles this is called relaxing. Build a town, lay some tracks,
and watch your train chug around an all-too-small piece of property.
Sure, the graphics look great, and the controls aren't as terrible as
they could be, but shouldn't having a horrific multi engine pile-up be a
little bit easier to pull off? After all, that's why people buy model
trains to begin with, isn't it? |
 |
|
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The Illustrious Panel for this month:
RC - Russell Carroll - Game
Tunnel
Founder and Editor-In-Chief of Game Tunnel, Russell has been involved in
Indie games for about 3 years. Russell has a soft spot for
underdogs ever since playing the TurboGrafx-16 and realizing how
unappreciated the system was. When not playing the newest Indie
title you'll find Russell deeply engaged in the world of Baseball.
GM - Gregory Micek - DIYgames.com
After working with a number of gaming news services, Gregory came to the
realization that indie games would one day save the world and deliver
gamers everywhere from oblivion. When he's not preaching the greatness
of independent games on the street corner, Gregory enjoys involving
himself in guerrilla marketing campaigns to promote DIY Games and
independent games in general.
MH- Mike Hommel -
Hamumu
Mike Hommel is known for his hilarious and
bizarre games. Though his site claims that all his games are just
'dumb fun' you'll find that they are some of the more interesting games
around, and will eat hours away from your life without you realizing
where they all went.
P - papillon -
Hanako Games
Hanako games creates games that some may call "cutesy." The games
are influenced by Japanese anime and provide a very different angle to
the hack and slash culture of today. |
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Would you like to be a
part of the Monthly Round-up panel? Please email the webmaster
at gametunnel.com for information on joining. We have a few spots
available for interested gamers!
See a game that was missed? Though we do our best, some things
slip through the cracks, make sure it doesn't happen again, if you are a
developer, by
submitting your game or a
news item. |