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October
2004 Indie Game Monthly Round-Up
(Part I)
(by
The Illustrious Panel - TIP) |
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Transcend
(September 1)

by Jason Rohrer
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I wanted to like this game, being the
big fan of obscure games I am. A piece of art, it is. It's a fantastic
example of random/programmatically generated graphics and music that
adapts to changes in the environment. Sadly, it's a pretty dry gaming
experience with controls that just don't feel right. - MK |
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In Transcend you place flower like objects
in the middle of the screen so they’ll bloom and you can shoot bigger
things to hit apparently malicious geometrical shapes that float around
menacingly. I don’t think you can die. This isn’t really a game, it’s a
game experiment. It kind of makes you think about games and gives you
weird ideas. So I like that. - SR |
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This has much more of the feel of
"college project" than of "computer game". There is virtually no game
here (in part because it's exceedingly unfinished). It is definitely
innovative, but in that avant garde, must-wear-a-beret-to-appreciate
sense. You could check it out to see the unique musical blending or
whatever, but as a game, I definitely don't recommend it. - MH |
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Pixie Power Swapper
(September 28)

by Artichoke Games |
It's another game of matching colors!
Graphics are cute, it's well put together, but I just don't need to ever
try to match 3 of the same color again in my entire life. I feel bad
reviewing these types of games, I know someone put a lot of work into
this, but as a consumer, I just have to say... enough already! - MH |
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Yep. Another matching game. Not that
there's anything wrong with that, just everyone and their uncle's has a
matching game. It's well produced. The game includes many standard modes
(play forever, point challenge, timed). Nice clean graphics, and good
sound and music. - MK |
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No round-up would be complete without a token bejeweled clone. It’s
competently done with the twist of being able to use pixie power-ups.
(Gripe: but if you start to use one and cancel, you lose it? Wah!) What
ever happened to being proud of your work and putting your name in the
credits and on your about-us webpage? Who programmed this? Who designed
this? Who knows. - SR |
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Whooptie-doo, another "match three
colors, then match three more, then...well, you get the idea!" game.
It's been literally hours since I've seen one of these. After popping
some uppers in preparation for another clone I got to work, because I
was sure it wouldn't be "fun." Now, I'm not sure if it was my new 20mg
friends, or the fact that this game rocks, but I've really enjoyed PPS
(that's the game, not some dope slang). Sure, the only semi-new elements
here are the power-ups you get, and collect, to keep things rolling, but
everything in this very straight forward and entertaining package is
fun. I'm not sure whether or not PPS is the color match game of the
year, but it's certainly the best one of the month. - GM |
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Void War
(September 24)

by Rampant Games
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| This game might deserve a higher
rating if it hadn't locked my computer up completely solid when I tried
to exit! This is a space deathmatch game, basically Quake in spaceships.
There is a single-player campaign which is more than a little flimsy
(this is a multiplayer game through and through), and the controls to me
feel mushy and difficult (your mouse controls a cursor that your ship
attempts to move toward, rather than directly steering the ship). Other
than that (and the lock-up) it seems well-done, and if you can master
the controls, I think you'd have similar fun to what can be found in
online FPS games. - MH |
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Void War is a space combat simulator reminiscent of the X-Wing series.
There is a token campaign mode but it’s very basic and basically
training for the multiplayer battles. For instance, you can’t choose or
upgrade weaponry between scenarios. The bottom line is the combat is fun
so check it out if you’re into the genre. Unfortunately I wasn’t able to
find anyone online to play with. - SR |
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| Someone told me once that Void War
has a single player campaign, but I'm still not sure I believe them.
Playing Void War online against no on in-particular has all the trash
talking, lightning paced, big explosion enjoyment of a good FPS, but it
also has the tactical elements found in space shooters. While reflexes
certainly take priority over brain power in Void War, players are
rewarded for trying to do something other than rushing head-on against
opponents, power-ups such as cloaking devises and shields make sure of
that. Grab the game, jump online, and get your deep space kill on. Sure,
you can check out the single player campaign, but with this much fun to
be had online, why would you need to? - GM |
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Snowy: Space Trip
(October 12)

by Aliasworlds Entertainment
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This game surprised me! The graphics are absolutely
phenomenal, with the smoothest animation imaginable! It's also got a
great control feel, and very simple and fun game play. It's actually too
simple to warrant a 10, but it's incredibly well done for what it is.
This is more a game for kids than adults with its very simple play, but
it is a very good one. - MH |
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| Snowy's a solid little platformer
game. It's polished, sports some nice toon shaded graphics, sick
toon shaded particle effects, and well composed soundtrack (reminiscent
of Super Monkey Ball). My only beef has to do with the control scheme.
Specifically, I really don't like that you can jump then tap left or
right, or be running then hitting jump and let go of the controls, and
you gain/maintain instant full unstoppable momentum in that direction.
Other than that, it's not bad. - MK |
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| Ever since Alawar released the free
web version of Snowy I just can't get enough of the little guy. Now
we've got Snowy in space (pronounced "Spaaaace!"). Far from being a cash
grab on loyal customers, Snowy: Space Trip is a superior platformer that
mixes things up just a bit by making your objective one of protection
rather than destruction. Watching your little green buddies follow you
through one beautiful level after another is a kick, and offers a great
twist on the genre. The platformer is a competitive and tired genre
filled with lots of wreckage, but Snowy: Space Trip really shines, just
don't forget the other games in the series while you're at it. - GM |
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Treasure Machine
(October 18)

by Casatronics Games
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This is a remake of a really obscure old game. It's...
okay. The biggest problem with the game is fundamental in the design:
it's tedious to constantly have to backtrack to beat the monsters before
they bite your line. When you're not backtracking, it's pretty fun to
collect all the cash, but the constant sirens of impending doom and
backtracking just hurt the fun factor. - MH |
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It's a clever little puzzle game where you collect treasure with a claw
in a maze. It has some nice graphics and music, and a solid control
scheme. - MK |
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| The more I played Treasure Machine
the more I thought to myself that I must be missing something. While the
levels become more difficult as you progress, they don't necessarily
become more fun. But, how can that be, it's such a wonderfully simple
game play mechanic. However, managing your ant-eater like retrieval
system feels more like a job than a game, which is surprising since the
controls are the definition of simple. The mixture of enemies and a time
limit on each level means things can get somewhat frantic, which is the
point I imagine, but the challenge is all wrong. Think of it like this:
Someone hands you a maze on a paper and tells you to finish it in 10
seconds. It's almost fun the first time, but by the tenth maze you've
gotta wonder what sort of sadist would put you through this. Now imagine
having to pay for it and you have Treasure Machine. - GM |
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| Another offering published by Alawar.
The spotty translation shouldn’t stop you from having an enjoyable time
moving around your robotic arm to collect coins and knock out polar
bears and things. Light-weight but entertaining. - SR |
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Strike Ball
(October 1)

by Owl Studio |
The nearly identical game reviewed last month, X-Ray
Ball, is a little superior. This game has nicer graphics, but both do
the "Breakout in 3D" concept, and I think the lesson learned from both
is that Breakout should be 2D. The 3D structures look nice, but consist
of too many bricks, so you go from painful individual brick-smashing to
collecting tons of power-ups and mowing everything down. And then they
wear off and it's back to plinking away! - MH |
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| Another Breakout/Arkanoid clone. It's
well polished, has nice graphics and music. What makes it unique is it's
3D puzzles. Unfortunately, with all the layers that make up the 3D
puzzles, it takes a really long time to beat one. While there is a
variety of cool weapons and cool guns on the sides to help you out, it's
just more of the same. - MK |
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| Breakout clone. Arkanoid clone.
What's the difference between the two? Is there one? Sorry to get side
tracked, but I quickly lost interest in this "breakanoid" clone once my
frame rate hit the single digits on my 64bit Athlon 3200 with 1gig of ram
and a 256meg GeForce FX 5600. The novelty of the game is promising,
three dimensional brick objects on a 2D playing field. As you break
through the bottom most portions it starts to fall apart. Unfortunately
it doesn't fall apart in a nifty physics engine sort of way, but in a
one piece down at a time way, all rather dull and frustrating after a
while. If I knock out the cats legs shouldn't the whole thing fall?
Guess not, since its midsection is supported by some invisible bricks.
Now if you'll excuse, I believe it's just about time for the next frame.
- GM |
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Puzzazzle
(September 9)

by Copper Moon Games
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This is only a game by a very broad definition. About
90% of your play time is spent either waiting for the next color drop to
arrive, or picking a color and clicking on the same colored spot on the
screen. This is only a challenge to the color-blind, and to them it's
not a surmountable one. The remaining 10% of game play consists of mixing
colors, which at least requires some reasoning, but is still extremely
easy. The entire game is very easy and feels pointless, since it
consists mostly of rote clicking. - MH |
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| A puzzle game where you place color
in triangles. The game deals you colors out of a paint can. Looking at
some of the tools you got, I thought this game was going to allow me to
mix colors to get the needed color, but alas it doesn't work that way.
What you do have is a tool that lets you split the color into it's
Red/Yellow/Blue parts, but it's limited use, and you just put what the
can gives you in to spots. It gets boring fast. - MK |
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| This game claims to let you “Escape
into a world of beauty and intrigue” by dropping colors onto triangles.
Huh, I don’t know about that. You’ll want to disable the music ASAP.
There is an unholy alliance between normal bitmapped menu options and
windows pull down menu options that feels gauche. The game itself feels
a little more like a paint by number picture (without a picture) than a
puzzle game. WARNING: This game leaves a registered file extension of
“Puzzazzle document” even after uninstalling it. Naughty developer! -
SR |
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Cactus Bruce and the Corporate Monkeys
(October 13)

by Blue Tea Games
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A great game! It's very original, though it reminds me
of a breakout game called Jardinains because of the great fun moment I
had when I first realized I could snatch the monkeys out of mid-air as
they fell from their perches. It's fast paced, fun, funny, and very
simple to play. Nice! - MH |
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Awesome! Essentially the game is you, Cactus Bruce,
fighting monkeys using a giant claw. The claw is a very cool mechanic.
It can be used to shield you, as well as grab and throw just about
anything (other than blocks). The game features a great demoscene'ish
soundtrack, and some surprisingly humorous pirate taunts. Nice one Blue
Tea. - MK |
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Anyone who doesn't pick up this game and immediately start laughing at
the fun of grabbing monkey's and then sending them flying across the
screen has something very wrong with them! Very easy game to pick
up and enjoyable for all ages, this is a game you should definitely
download and check out! - RC |
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I’d describe this as breakout with monkeys and a grappling hook. It
works very well and the sheer variety of odd power-ups and things
falling keep it exciting. The piratey voice samples are fun too. Guys,
put an uninstall option in the start menu folder! - SR |
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Taskforce
(October 16)

by Cornutopia
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The interface to this game is very difficult and clunky
(as is the animation of the soldiers), and more than once I fell victim
to accidental movement when trying to click an action button. But it is
a solid strategy affair, which should appeal to X-Com or Jagged Alliance
fans, if they can master the interface. - MH |
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| A futuristic military tactical turn
based strategy game. The game has a good atmosphere to it, and feels
strangely like a Commodore 64 game I would have loved as a kid. The game
moves rather slowly, and is a rather complicated to pick up, but I still
like it. - MK |
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| Taskforce is an indie game that
successfully pulls off an X-Com like turn based squad level shooter.
While a little (ok, maybe more than a little) rough around the edges (as
you’d expect with one guy doing programming, graphic and sound) it all
comes together into a relatively slick experience. Very ambitious
project, I’m impressed. - SR |
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Smart Lines
(September 16)

by Roto Studio
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It's telling that the most fun I had in this game was
when I realized that the "Show Last Move" button bounces the last placed
ball up a little, and can be repeated while it's airborne. The actual
game play, well, it's Connect 4 in 3D. No bells, no whistles, no options
except difficulty. I can't recommend that. - MH |
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An interesting 3D tic-tac-toe/connect 4'ish strategy
game. The game is well produced, and has a great look, feel and general
atmosphere to it. The only thing I can complain about is the name, which
is quite blah. Nice. - MK |
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This game is pretty well done and I enjoyed the music,
which reminded me of playing Samurai. Overall the game doesn't
provide much challenge if you are playing against the computer, which
limits its overall value, but I found it somewhat fun nonetheless. -
RC |
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This is a 3D connect four. It’s presented well enough; I like the music
and graphics but without a full-screen mode I had to squint to see the
action. Despite kind of getting a ‘this is probably a free flash/java
game somewhere, albeit less flashy’ feeling due to the simplicity of the
concept it is polished and neat enough to check out. - SR |
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The Goalkeeper
(September 25)
Download Now!

by Winterwolves
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This is definitely a game for football fans, but as
someone who literally couldn't care less about it, I still enjoyed it a
lot. It's got strategic depth, and the goal blocking attempts are fun in
a frustrating sort of way. A little more feedback (like a sound when
they hit your gloves vs. the net) would be nice, and some explanation of
the icons during the game, but I have to nitpick to find complaints! Oh,
and the news girl is funny looking. - MH |
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The had issues with the mouse running the game originally, but it worked
after I finished the other games. This one's an interesting simulation
of a soccer goalie. You watch the soccer match 'simulate', until there
are shots on net, then you stop them. It a surprisingly fun little game.
Sound seems a little glitchy at times, but the music is well done. -
MK |
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Indie sport games are few and far in-between, and since
I'm a sports nut I'm always anxious to play any new indie sport titles.
This one comes off pretty well, though probably a half notch below their
last sport effort Universal Boxing Manager. The interesting side
of this is the combination of some action to go along with the
simulation. Definitely a different look on soccer/football than
you'll find anywhere else. - RC |
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This is really where being a tiny indie can work in your favor - by
tackling ideas other people aren’t! The Goalkeeper does a nice job of
simulating a single role, the goalie. A heavy but approachable
statistical background with some fun (and optional) arcade sequences
makes this game a winner. - SR |
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Whack the Vote
(October 6)

by Twilight Games |
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It's fun to take out your frustrations in these
pre-election days (probably too late for you reading this), but this is
much too simple to amuse for more than a couple of minutes. On the other
hand, it's free, so why not whack some crooks? It's well-made for the
very simple gag that it is. - MH |
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Interesting little game. It's your regular whack a mole like game, but
semi interesting thanks to the whole election thang. - MK |
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Easy to pick up and play, just smack your mallet on the
faces of presidential hopefuls and a few bad guys too.
Definitively not of the caliber of President Forever or some of the
other presidential games released recently, but well-worth a few minutes
of your time if you are feeling bored and want to smash some heads. -
RC |
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This is your standard simple freeware game based on current events
shamelessly designed to promote the author’s site. But that’s ok,
because this diversion is nicely done and there is something satisfying
about whacking people into submission to control who gets elected. I
also solve my political differences this way in real-life. - SR |
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Want to see how the other 12 games in the
October 2004 round-up did? -->
Go to Page
2/2
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The Illustrious Panel
for this month:
MH- Mike Hommel -
Hamumu
Mike Hommel is known for his
hilarious and bizarre games. Though his site claims that all his games
are just 'dumb fun' you'll find that they are some of the more
interesting games around, and will eat hours away from your life without
you realizing where they all went.
SR - Seth Robinson -
Robinson Technologies
Seth has spent the last fourteen years making odd games, including
designing and programming many independent titles such as the BBS hit
Legend Of The Red Dragon, the multiplayer Flash based web game Funeral
Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult
classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing
to the market such oddities as Secret Agent Barbie for Gameboy Advance,
The Emperor's New Groove for Gameboy Color, and several other top girl
branded games (not that he's bragging). In indie land, he seeks
redemption. Mike's best known for his "cute but not girly" hamster
blasting game, PuffBOMB.
GM - Gregory Micek - DIYgames.com
After working with a number of gaming news services, Gregory came to the
realization that indie games would one day save the world and deliver
gamers everywhere from oblivion. When he's not preaching the greatness
of independent games on the street corner, Gregory enjoys involving
himself in guerrilla marketing campaigns to promote DIY Games and
independent games in general.
RC - Russell Carroll - Game
Tunnel
Founder and Editor-In-Chief of Game Tunnel. |
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