IGF 2005 - Preview 
and

PRESENT:
2005 Independent Games Festival (IGF) Overview/Preview
In a joint work with
DIY Games, Game Tunnel presents our 2005
IGF intro article. The IGF is a yearly event that exists to reward indie
games for their innovation. The rewards in this case include both monetary
prizes and a lot of buzz/pr. Game Tunnel has covered in years past (2003 &
2004) increasing its coverage each year. In 2005 we intend to increase
that coverage even further and are kicking that coverage off with a joint
article with our friends at DIY Games to preview all 81 games entered into
the IGF this year! Each site will have one half of the article, so after
you are done reading here, make sure that you pick up the rest of the games
there!
Aerial Antics
| Developer:
Leadfoot Productions |
Development Time: ~6
Months |
| Release: January 2004 |
Budget: < $100 |
| Category: Open (>15MB) |
|
As
a spiritual successor to a portion of the Pilotwings game, Aerial Antics
provides players the opportunity to fly around interesting and quite varied
landscapes with a jet pack. The game provides the challenge of hoops to
fly through, pads to land on, not to mention the giant balls that you have to
kick through rings on specific levels and the joy of having bombs to drop.
While working on making pinpoint landings you also have to keep a careful look
at your fuel as running out leads to the not-so-pleasant scenarios of your
character dropping to the ground. The real highlight here is the
cartoon-y graphics, which are well above average and make good use of Garage
Games Torque engine. The only difficulties I ran into with the game come
when you try to play with anything other than an analog stick. However
the controls offer a wide variety of options that should make this game
accessible to just about anyone.
Reviews:
"For
those who loved Pilotwings, and for those who never got a chance to play it, I
highly recommend checking out Aerial Antics!"
Alien Homminid
| Developer:
the Behemoth |
Development Time: ~18
Months |
| Release: November 2004 |
Budget: $1,300,000 |
| Category: Open |
|
So
how does a game that is not available on the PC, a game that is only available
for either the GameCube or PS2 make it into the IGF? Through lots of
blood, sweat, tears and a long time. Alien Homminid actually began as a
web game when the developers ran into an industry that seemed to have no
interest in 2D gaming. The developers teamed up together and have worked
calling all of their own shots until the game was done. The title has
been picked up by a publisher, which along with the high budget may lend
itself to some questioning about the game's inclusion in the IGF, but
the amount of time and method of developing this game are clearly Indie all
the way! The graphics are somewhat
reminiscent of Viewtiful Joe and that is a good thing (though in this case
they are all entirely hand drawn!), with the main character
who reminds me of Stitch for some reason (is it the eyes). The game itself
has already been heralded as a wonderful work of innovation by mainstream gaming sites.
In the end it is a worthy place to spend your time and money if you have a PS2
or GC.
Reviews:
None available at this time (check back in the near future)
Avencast
For
information on this game, please go to DIY
games and read their portion of this joint article.
Base Be Gone
| Developer:
Lightning Toads |
Development Time: ~2
Months |
| Release: 2004 |
Budget: $50.00 |
| Category:
Web/Downloadable |
|
A
game that shows some interesting cel-shaded cartoon like graphics (seems to be
a new trend). In Base Be Gone you take on the role of Carl who is
dropped onto a planet. Why you might ask? Well because the planet
has been spewing spam towards the earth! Finally a chance to take it to
the spammers! The game plays much like the screenshot, on a small planet
that is so small you can actually see the curvature of the planet as you move
about. You are in control of a tank and you will find that thankfully
there are crates scattered about that contain weapons for your tank. The
tank controls quite a bit like a tank, which is to say you won't be turning on
a dime. Thankfully it can take a licking and keep on ticking, so, as you
find yourself flipping it upside down, just know that it shouldn't be the
immediate end to you. The sound in the game is a bit wacky to say the
least. Base Be Gone is an interesting take on the whole FPS genre with
at least a couple of innovative features.
Reviews:
None available at this time
Bouncy Hunters
For
information on this game, please go to DIY
games and read their portion of this joint article.
Call of the Warlords
| Developer:
Gamalocus ApS |
Development Time: ~36
Months |
| Release: April 2002 |
Budget: $125,000 |
| Category:
Web/Downloadable |
|
Call
of the Warlords is a game that has been in development for quite some time.
With each revision the game has improved and has gained fans, creating a very
large number of players online. The game has both free and pay versions
online, the paid versions are not monthly charges, but instead offer you more
abilities in game. The game itself is icon driven throughout and that may turn
away some gamers. Those who persevere will find a wealth of options in
the game that allow them to control multiple families in a struggle for
survival. Play is somewhat reminiscent of Civilization with a large
amount of the time in the game being spent on building up cities and improving
what is produced. Your economy will be strengthen by trading goods with
other groups in the game (all of which are set in a typical fantasy world of
elves and dwarves). In addition to the need to take care of you people
you of course have affairs with foreign rulers to keep track of. This
game offers a great amount of depth and can suck you in for hours without you
realizing the time has passed.
Reviews:
None available at this time
Chain of Command
For
information on this game, please go to DIY
games and read their portion of this joint article.
Championship Gin Pro
| Developer:
DreamQuest Software |
Development Time: ~12
Months |
| Release: August 2003 |
Budget: $50,000 |
| Category:
Web/Downloadable |
|
Looking
at the screenshot you are probably thinking, okay so its a a card game with
pretty character faces for each of the opponents...how does that make it
innovative? A good question, and one I don't really have the answer to.
In Championship Gin Pro you are presented with a nearly endless number of
options that should make anybody who likes to play card games either alone
against the computer or through LAN play very happy. The number of
selectable options is honestly mind-boggling. There are multiple types
of gin that you can play in addition to of course a lot of selectable
difficulty and visual options. The computer players are also not any
kind of a pushover so if you are new to the game you find yourself challenged
on the easy levels, and long-time gin players will find themselves also
challenged, as they play the more difficult levels. Will a card game
with lots of options have enough umph to push itself into the finalist round?
I guess we'll see when the finalists are announced.
Reviews:
None available at this time
Chatterblox
For
information on this game, please go to DIY
games and read their portion of this joint article.
Cowboys and Engines
| Developer:
Fuel Industries, Inc. |
Development Time: ~7
Months |
| Release: 2004 |
Budget: $100,000 |
| Category:
Web/Downloadable |
|
This
was the
second of the web games that I checked out. Cowboys and Engines reminds me of
a James Dean movie. Dripping with coolness, but a little light on
substance. This game does provide a fun chat arena where players can
choose their virtual avatar and run around a junkyard. There are some
fun things to find and adventure around. Inside the junkyard you can use
the chat feature to talk with everyone else there or you can play one of the
two games. The first is a shooting gallery, which offers you an array of
weapons and a couple of enemies who try to take you out while you blast away
at windows and what not. The other game is blackjack, where you and
other people in the junkyard play against a dealer trying to get closer to 21
than the other people in the junkyard. The game reminds me a little of
last year's finalist acmi park, though the graphics and sounds in this one
make it a little more entertaining.
Reviews:
None available at this time
CREATRIX
For
information on this game, please go to DIY
games and read their portion of this joint article.
D.I.R.T.
| Developer:
Data Realms, LLC |
Development Time: ~36
Months |
| Release: 2005 |
Budget: $1,000 |
| Category: Open |
|
Very
reminiscent of last years Scrapped and Ice Wars from the
Student
Showcase, D.I.R.T. is at this point a two-player split screen game that
pits you against another player. You of course have a variety of weapons
at your disposal to use to dispose of your enemy. The landscape responds
to your character and your weapons like
Storm or
Scorched Earth. This title doesn't have the gloss that many of the other
games do, and I've got to believe that it will be difficult for this game to
make it into the finalists of the Open category as it currently exists on the
website. However it is to be noted that the game on the website is a
beta, and if you have some extra time to kill, and more importantly a person
you want to kill you can check it out and tell the developers directly what
you think about how the game is coming along in their forums.
Reviews:
None available at this time
Dark Horizons: Lore
For
information on this game, please go to DIY
games and read their portion of this joint article.
Dark Ore
| Developer:
Raylogic |
Development Time: ~7
Months |
| Release: June 2004 |
Budget: $Not Available |
| Category: Open |
|
Dark
Ore combines several different gaming types into one space age experience.
The game begins with you in an astronaut suit in the main hangar.
Unfortunately at this point there isn't any tutorial or manual to help you
figure out what you are to do or how to play the game, so most new players
will find themselves a bit lost. What the game will offer those who
persevere is the ability to build your own space station and to try and mine
for ore. In addition you need to protect your space station and so you
will have the chance to pilot a ship and run some close-counter battles with
enemy forces. The combination of these multiple game play types makes
for an interesting game with a different level of depth than most games of
this type provide.
Reviews:
None available at this time
Datility
For
information on this game, please go to DIY
games and read their portion of this joint article.
DD Tournament Poker - No Limit Texas Hold'em
| Developer:
Donohoe Digital LLC |
Development Time: ~7
Months |
| Release: July 2004 |
Budget: $15,000 |
| Category: Open |
|
Another
card game in the IGF submissions? Seems like 2005 is the game of the
card game. This is another good one, especially for those who want to
have the thrill of a poker tournament without putting themselves into a
financial bind to play. The AI is nicely done here, but it is the
tournament and ease of play that really caught my attention. The
graphics are basic card game graphics. It should be noted that the game
also helps you with your own tournaments that occur in your home with your
buds. I know that many people equate Indie games with puzzle and card
games, but I haven't seen a lot of them in the finalist round in the last
couple of years at the IGF. Still if you are looking for a fun poker
game that has a lot of intensity you'll want to check this one out.
Reviews:
None available at this time
DDD Pool
For
information on this game, please go to DIY
games and read their portion of this joint article.
Detective Brand Golf
Unfortunately
I don't have any more information about this game than the picture and I'm not
100% sure that the picture has anything to do with the game in question.
The name Chronic Logic, however, always gets my attention with the great games
they've had at the last two International Games Festivals in Gish and Pontifex
II (Now Bridge Construction Set). What would a golf be like with the
impeccable physics abilities of Chronic Logic? Who is Detect Brand Video
games? Is this game really a golf game at all? These are all
questions that at this point have yet to be answered, but it wouldn't surprise
me if this little unknown game ended up being a finalist just based on the
people involved in making it.
Reviews:
None available at this time
Digital Eel's Big Box Of Blox
| Developer:
Digital Eel |
| Release: September 2003 |
Development Time: ~3
Months |
| Category:
Web/Downloadable |
Budget: $0 |
Digital
Eel has been a finalist at the last two IGF competitions and an award winner
last year. The reason why is that Digital Eel's games are consistently
some of the best produced Indie games available. Big Box of Blox
continues the tradition of well produced games with a very stunning variation
on five different block puzzle games. For those who think that block
games have more than outlived their welcome you may be pleased to find out
that you can blow up, squish, squash, and mutate those ever annoying blocks in
this game. While the psychedelic graphics are the number one thing that
will get your attention in this game, it is the wide variety of games and
special block types that keep gamers playing. With this game and the
sequel to Strange Adventures in Infinite Space both entered in this year's
competition I figure we can expect to see Digital Eel as a finalist again this
year.
Reviews:
"...games
produced by Digital Eel are as slick as anything on the market. The
graphics, menus and presentation are nothing short of wonderful."
Dynamite Car Plane
| Developer:
Happy Fun Team |
| Release: October 2004 |
Development Time: ~10
Months |
| Category:
Web/Downloadable |
Budget: $50 |
As
good as the game looks, the graphics are not the real focus of this great
shooter that should please fans of the genre. I'm still a little
confused on what the Car part is for, but the Dynamite and Plane parts of the
title are as good as you might imagine. In Dynamite Car Plane you take
the role of one of 3 different pilots, each with their own ship and special
ability. The game can be played like a straight-forward shooter, though
if you do so you will miss out on the real innovative feature of the game.
Dynamite Car Plane has a combo system built in where you can use the number
that appears after shooting down a spaceship to destroy other ships that come
onto the screen. The way it works is by you blasting away at the spot
where you last destroyed a ship. With a little practice you'll find you
can pass through entire levels without firing at most of the time. It's
a little difficult to describe, but the game play offers something very
different than you'll find anywhere else. A game you should be
downloading while you are reading this, don't miss out!
Reviews:
None available at this time (check back in the near future)
Eets
For
information on this game, please go to DIY
games and read their portion of this joint article.
Eskimo Kisses
For
those who enjoyed the Sims, there is a totally new adventure that you might
want to try out, and its freeware ta boot. Created by a team of students
from DigiPen, Eskimo Kisses is a social simulator that pits you as an Eskimo
in a village that is full of jealousy and malcontent. You need to create
as many friendships as possible with other members of the village while not
forgetting to take care of the daily essentials such as gathering food,
cooking dinner and getting a good nights sleep. There are also a few
upgrades you can obtain to improve the quality of your food and sleep, oh and
your looks. The game has rather stringent system requirements, which
unfortunately will make it such that many Sims fans will find out they aren't
able to run the game as you will have to have a good GeForce 3 or above (my
base level GeForce 4 MX won't run the game). If you do have the power,
you'll definitely want to check this game out!
Reviews:
None available at this time
Extreme Demolition
For
information on this game, please go to DIY
games and read their portion of this joint article.
Galactic Village - Limited Edition
A
deep and involved world-builder that has a little of the same plot line as
Black & White, In Galactic Village you play as a demigod. "Only you can
determine what it means to win. How will you define success for your
civilization? Longevity? Fame? Happiness? Wealth? Territory? Religious faith?
Scientific progress? Accomplish your tasks and perform well in the game, and
you'll reach many milestones and further your success. But watch out — if you
make a lot of blunders or make too many enemies, you will have a difficult
time achieving success. Other demigods are playing in the same world as
you, and your reputation with this community is also part of your success."
The website has more descriptions and some screenshots that show off this
rather ambitious title.
Reviews:
None available at this time
Gate 88
For
information on this game, please go to DIY
games and read their portion of this joint article.
Girls INC. Team-Up
| Developer:
Large Animal Games |
| Release: 2004 |
Development Time: ~6
Months |
| Category:
Web/Downloadable |
Budget: $60,000 |
Large
Animal Games is another company that had a finalist in the IGF last year.
This year they have two games submitted that are quite different from each
other, Girls INC Team-UP and Rocketbowl. Girls INC Team-Up is a great
social game that puts you in charge of a team of girls. The object of
the game is to complete the puzzles that are presented to you. Each of
the puzzles requires that you use the girls in conjunction in order to
overcome the obstacles that you have. Each girl has a different ability,
such as the ability to slide a box, through another girl, or jump up onto
higher blocks. To pass each level you must use the talents of each.
The game lets you chose what each girl will look like, giving you girls who
appear to be from different races, thus further giving good social lessons
through the game. I don't think that this game will appeal much to
hardcore gamers, but it certainly teaches a lot of good lessons and also plays
quite well!
Reviews:
None available at this time
Gish
| Developer:
Chronic Logic LLC |
| Release: May 2004 |
Development Time: ~8
Months |
| Category:
Web/Downloadable |
Budget: $5,000 |
There
are few Indie companies that do as good a job as Chronic Logic at putting out
great games consistently. Gish is actually a repeat to the IGF, it was a
finalist in 2004, though the game has changed quite a bit since that early
version of the game. For one thing, all the boards are different, for
another there are now enemies in the game. In Gish you control a ball of
tar who has several abilities. You can squish your way through places
and you walk walls with your sticky skin, just to mention a couple. The
physics based game play lead to providing many different opportunities for
puzzle solving and adventure as you attempt to use your abilities to get past
obstacles and enemies. The graphics in the game have become top-notch
since the last IGF version of the game, adding lighting effects that provide
lots of depth to the game, in addition to great scrolling backgrounds and
well-drawn characters throughout the game. Gish is a game that no true
gamer should be without.
Reviews:
"Without a doubt Gish
is one of the best games that has come out in a long time...there is so much
fun to be had in the game that it turns even failures into a good experience."
"..an
enjoyable game that successfully walks a fine line between innovation and
familiar gameplay."
Global Defense Network
| Developer:
Evertt.com, LLC |
| Release: 2005 |
Development Time: ~18
Months |
| Category:
Web/Downloadable |
Budget: $500 |
Global
Defense Network is a rather different game. It is a shooting gallery of
sorts that is rather hard to describe, but quite beautiful to play.
Global Defense Network alternates your game play time between beautifully
conceived simulator levels and occasional real world missions. The majority of
your time will be spent in “simulation” mode where you select training levels
to improve your skills and earn credits that allow you to upgrade your
weaponry. The communication about what is occurring comes to you through
in-game emails that seem so real that at times you may be wondering who is
writing them to you. In addition to the great looks and wonderful music
that make this game feel like you are blasting to the rhythm, it is
gratifying to be able to recommend a shooting gallery game that doesn’t settle
for the typical “shoot the animals” or worse; “shoot the people” themes.
Reviews:
"Forget
all the derivative “army” or “duck hunt” style shooters you have seen in the
past, Global Defense Network is not only fun to play but also blurs the line
between game and interactive art."
Hyperbol
| Developer:
Iocaine Studios |
| Release: 2005 |
Development Time: ~18
Months |
| Category: Open |
Budget: $0 |
The
screenshot is certainly no lie. Hyperbol is a great looking game of
multiplayer mayhem. It is interesting to note that Hyperbol has already
been involved in the IGF as it was one of the student showcase games in last
year's competition. This years has been improved over that version
graphically, making it an even more amazing game to look at. The game
occurs on a battleground quite open where players spend a lot of time. However in
Hyperbol the game play is completely different. The game has the
feel of a great multiplayer strategy/action game. In Hyperbol, you
build up bases and projectiles. The game is played by throwing the
projectiles at the other players compounds on the battlefield hoping to
destroy all of their buildings and therefore win. While of course
the description is rather simple, the game isn't, and to become an expert at
this war strategy game you'll need to take plenty of time determining how you
can best make use of the different objects available to you.
Reviews:
None available at this time
I of the Enemy
| Developer:
Enemy Technology |
| Release: November 2004 |
Development Time: ~96
Months |
| Category: Open |
Budget: $35,000 |
The
first thing you'll notice when you play Enemy Technology's "I of the Enemy" or
even got to their website is the absolutely amazing quality of the audio.
The voice work in the game and music are wonderfully done (in fact Verkkal,
the main character of the game is voiced by Ian McNeice, famed for his role as
Baron Harkonnen in Dune). So what is the game about? I of the
Enemy is a Real Time Strategy game that presents many different mission types,
such as delaying convoys and other specific objectives. Playing with
your units, who gain experience and ability over time, must be done in a tight
team or you'll soon find yourself slaughtered by enemy forces. In
addition LAN play is available allowing 8 players to play together and against
each other in fantastic futuristic Sci-Fi battles.
Reviews:
None available at this time (check back in the near future)
Land of Legends
For
information on this game, please go to DIY
games and read their portion of this joint article.
Laser Envy
| Developer:
Fuel Industries,
Inc. |
| Release: 2005 |
Development Time: ~4
Months |
| Category:
Web/Downloadable |
Budget: $50,000 |
Laser
Envy at this time presents itself as a fairly simple game, which leads me to
believe that it isn't quite ready yet. At the very least it doesn't live
up to the coolness found in the other Fuel Industries title Cowboys and
Engines. In Laser Envy you control a character on a large square-tile
based map. Your character is armed with two different types of lasers.
One of the types I believe destroys enemies, but I was unable to substantiate
that in the game. The other laser encases enemies in an ice cube that
keeps them from moving for a bit. Your purpose in the game is to avoid
the enemies while collecting crystals and other objects that are available on
the game board. Currently there isn't any music in the game and the
graphics are pretty basic, combining that with the game description I just
gave you can probably see why I believe that this game isn't complete yet...I
hope...
Reviews:
None available at this time
The Article Continues!!!!
Don't miss out on the rest of the great games at the festival, check out the
rest of the games in L-Z, by going to
Part II
of the article...just click here!
Go to
Part II (More IGF Games Get Previewed)
