Action Game of the Year (Posted Dec 7, 2004)
2004 Action Game of the Year
2004 was a great year for Indie games and it isn't
over yet with new games, such as Kraisoft's
Alien Shooter
knock-off After the End being released
just today. But we have to draw the line somewhere in time and
Kraisoft's game will have to wait for next year's awards. Now...without
further ado...I present the finalists and the winner of the 2004 Action Game of
the Year from Game Tunnel.
5th Place - Airstrike II
| Developer:
Divo Games |
Players: 1 |
| Release: April 2004 |
|
| System
Requirements: Windows 95/98/ME/NT4/2000/XP, Pentium II 400 MHz, 128Mb
RAM |
Airstrike
II started out as an expansion pack for the first game, but as it expanded it
took on a life of its own and ended up a full-fledged game. For those who
didn't get a chance to play the first this is a great point to jump into the
series. In Airstrike you are placed in control of a futuristic military
helicopter as you are called to fight the forces of evil. There is a bit of a
storyline, though honestly it really takes a back seat as is usually the case
in this type of game.
The real focus here is on the amazing action on the
screen. You will fight against both land and air targets simultaneously with a
wide array of super cool weapons that you obtain slowly as you advance through
the different levels of the game. The special effects are pretty much
unchanged from the first game and still rate among the best available in an
indie game. The graphics overall aren't a wit behind making this one of the
best looking indie games around (following up the first game that won our
award for
best graphics last year), in addition to the strong music. Airstrike is a
shooter fan's dream with its only real short-coming being that the sequel
doesn't expand very far beyond the strong points of the first game very far,
instead seeming content to make a very similar, slightly improved game, which
is nonetheless spectacular.
Our Review:
"Airstrike
2 offers more of the same high caliber action of its predecessor, delivering a
top-notch arcade experience on your home PC."
4th Place - Jets'n'Guns
| Developer:
Rake in Grass |
Players: 1 |
| Release: November 2004 |
Dowload
Now! |
| System
Requirements: Windows 95/98/ME/NT4/2000/XP, Pentium 500 MHz, 64Mb RAM,
DirectX 9.0b+, 32MB Video Card |
For
those looking for all the mayhem and spraying blood that life can offer,
Jets'n'Guns is your game. In this seemingly straight forward shooter you
control an old-school looking fighter with a penchant for destruction. I think
that the first thing that most people will notice is the amazing and gruesome
graphics. As you blast down enemy fighters the pilots will attempt to
parachute to safety, which of course you can let them do. More likely,
however, players will blast the parachutist to pieces, with blood spurting out
of them as their mutilated bodies fall to the ground.
On the ground there are
other troops trying desperately to take a couple of shots at you, though they
will soon find out that shrapnel from the planes you are taking out above them
will lead them to partake in a gory death. While the bloodbath may be what
draws gamers to this game, the beautiful graphics that fill the screen with
wonderful particle effects and the wide assortment of cool weapons will keep
gamers coming back for more. Jets'n'Guns features a shop that contains a very
wide variety of different items for your plane, that can also be powered up.
Due to the number of items in the shop and the different levels of the items,
it leads a large amount of personal customization that you can do to your
plane. Things such as cooling down the main guns must be taken into
consideration or you'll find yourself blasted to pieces. Not that being torn
to shreds yourself isn't unlikely, the one complaint about this game has been
that it is VERY difficult. Still, if you are up to the challenge, Jets'n'Guns
will meet you at the plate.
Our Review:
None available at this time (check back in the near future)
3rd Place - Chromadrome
| Developer:
Alpha 72 Games |
Players: 1 or 2 (vs) |
| Release: June 2004 |
|
| System
Requirements: Windows 98/ME/2000/XP, DirectX 8+, 32MB Video Card,
800Mhz, 128 MB RAM |
Chromadrome
could almost be considered a racing game if all you were doing was taking a
look at the screenshot. For those who dig a little deeper you'll find a game
that I would say is most similar to STUN Runner in the way it plays, though it
doesn't really play or look that much like that game. In Chromadrome you
control a metallic ball as it speeds down a mostly straight track. The track
does through in plenty of drop-offs, loops and corkscrews to keep your
attention, along with a large number of enemies that you blast out of your
way.
The game plays very well and gets more and more intense the farther you
go down the track thanks to speed-ups that are placed just about everywhere.
The speed-ups help to increase the tension as you seem to be flying nearly out
of control as you reach the end of the course, which makes the game very
exciting to play. In addition, many modes and some fabulous graphics make the
game have a very long play life, and in an interesting feature, the game
actually tracks what its play life is. From the main menu you can access
"Statistics," which will show you, if you own the full version, how long
you've played, and what your cost per play was. Through into the mix a split
screen two player mode that allows each player to use a USB mouse that has
been connected to the computer and Chromadrome came out as one of the games
that you definitely should have picked up in 2004.
Our Review:
"A
nearly perfect game that all players should check out. There really isn't much
more you could hope for in such a game."
2nd Place - Global Defense Network
| Developer:
Evertt |
Players: 1 |
| Release: July 2004 |
|
| System
Requirements: Windows 98/ME/2000/XP, DirectX 8.1+, 700Mhz |
GDN
will probably end up on my most un-appreciated games of the year list. This
game was the second in two years by the developer and it shows in the better
interface and the overall higher quality of the game, and that is saying
something. However what really makes GDN a winner is the innovative game play.
It might be hard to think of a game that is basically a shooting gallery being
innovative, but Global Defense Network manages to do just that, presenting an
entertaining mixture of game play, weapons and story that make the game fun to
play.
This is one of the few games I played this year where I played the demo
multiple times, trying to figure out every facet of it as I was really
enjoying replaying the levels and trying to increase my scores. (and I played
the full version plenty) In addition to the strong replay value, GDN scores
really well for what I have previously termed art in action. The game's music
is wonderfully vibrant and works so well with the game play that you seem to
be blasting things in rhythm and destroying targets to the beat. The
experience is truly something that you need to experience to fully appreciate,
and it works so well I think this is another game that should find its way
into every gamer's collection. Unfortunately I think that there are too many
people who haven't taken this game for a spin yet, and for those who haven't,
you should, your really don't' know what you are missing.
Our Review:
"Global
Defense Network is one of the more original games to grace my hard drive
lately."
2004 Action Game of the Year - Hamsterball
| Developer:
Raptisoft |
Players: 1-4 (vs and
Party Games) |
| Release: February 2004 |
Dowload
Now! |
| System
Requirements: Windows 98/ME/2000/XP, DirectX 8+, 700Mhz, 32 MB RAM |
Of
all the Action titles I think that most people would likely consider
Hamsterball to be the least innovative. There may be some truth to that in a
general sense. The game has a lot of similarities with the classic Marble
Madness. However while that game may have started a lot of the sentences,
Hamsterball finishes them and puts an exclamation mark on the end of each! In
a word Hamsterball is fantastic from start to finish. This is one of the
better produced Indies out there with beautiful graphics that are quite varied
from level to level within the theme.
As if you needed anything more, the
music is also top-notch. Hamsterball is a game that most anyone can pick up
and play. My kids turn it on all the time, and darnit if I cannot turn it off
without playing a few levels. After months and months of playing this game and
still enjoying it immensely every time there was little doubt in my mind as to
which action game was the best this year. Hamsterball has both the tangible
and intangible pieces to it that make the game intensely fun. What is more,
the developers haven't been content to just let the great game be great.
They've come back and revisited the game twice, first adding multiplayer party
games to the mix in addition to a two player race option to all the levels
you've unlocked, and then more recently returning to add a couple more levels
through their affiliation with Shockwave. With beautifully graphics, 3
different skill levels that mix up the play of each board in a manner that
makes you want to play through them again and again, and some very innovative
and interesting level design that makes each level play like a new adventure,
Hamsterball is a must own game that handily wins our 2004 Action Game of the
Year Award in a group of outstanding games.

Our Review:
"Hamsterball
is a great game start to finish, and a wonderful example of all that is right
with Indie gaming."
Conclusion...
Well not really! The Action award was just the first of
many awards to be handed out this year. Check back in a few days to see
which Arkanoid game got the top prize!