Puzzle Game of the Year (Posted Dec 14, 2004)
2004 Puzzle Game of the Year
If there is one thing that Indie gaming does better
than anyone else, it is the puzzle genre. This years finalists are no
different, as they represent a great group of puzzle games. This year's
puzzle category again was the most difficult to rate and multiple times we had
deadlocked into giving out two number one awards. However, we wanted to
finish with just one champion, so eventually we had to break the deadlock, which
is somewhat sad because these games are so good!
5th Place - Treasure Fall
| Developer:
Mountain King |
Players: 1 |
| Release: December 2003 |
Download Now! |
| System
Requirements: 200mhz, Windows 95/98/ME/NT4/2000/XP, DirectX 1+, 64mb
RAM |
Last
year Mountain King was in the running for several awards with their very solid
shooters from the
Demonstar Series. However things have been changing in indie games,
and so even the mighty Mountain King has gone to making a puzzle game to try and
help move their business forward. If you know anything about Mountain King
you immediately will realize that them doing a puzzle game means that the puzzle
genre was about to get a cool looking and playing puzzle game.
Treasure Fall actually plays fairly simply, with
the goal of the game being to create a row or column of 3 of the same type of
icon. The game play is something that you will find elsewhere, but
Treasure Fall expands on it with some really cool special pieces and an overall
theme that just cannot be beat. The music is fantastic and the fantasy
theme will go a long ways towards giving you something fun to play right after
you finish getting through your new Lord of the Rings Extended Version Return of
the King DVD. For those who have always thought of puzzle games as a lame
affair, Treasure Fall may just change your mind.
Our Review:
"If
puzzle games are girl games, then Treasure Fall isn't a puzzle game. Or
perhaps this is the first puzzle game for guys."
4th Place - Little Soldiers
| Developer:
Phelios |
Players: 1 |
| Release: October 2004 |
Download Now! |
| System
Requirements: Windows 98/ME/2000/XP, OpenGL, 16MB Video Card |
With
fantastic sound effects and music that is very well done the only thing that I
think would keep people away from this game are its kid friendly Metal Slug
reminiscent graphics and logic intensive game play. If those things
actually do keep you from playing this game, then shame on you.
In Little Soldiers you control army men in their
attempt to overcome various obstacle puzzles. The boards offer different
things that you can obtain, such as pick axes and bullets, which you then use
among your forces to try and determine how to move past whatever is keeping you
from getting to the door. Developed into this game is quite a bit of
ingenuity that makes the puzzles challenging while also being fun. With
chain reaction events that make players feel that they have accomplished
something cool to go along with an easy to pick up but hard to master game play,
Little Soldiers would have been a perfect addition for the PDAs that it was
originally created for, but it certainly looses none of its luster or enjoyment
on the PC.
Our Review:
None available at this time (check back in the near future)
3rd Place - Plummit
| Developer:
Purplenose |
Players: 1-2 (vs) |
| Release: March 2004 |
|
| System
Requirements: Pentium II, 32MB RAM, 3D Graphics Card, DirectX 7+ |
Plummit.
Don’t spill. Don’t drop things in the wrong places. And most of all, don’t pull
all of your hair out trying to solve “just this one puzzle”. Pipe Mania meets
Tetris meets The Incredible Machine.
Plummit is actually two games disguised as one.
There are two game modes, the action mode – which also supports head to head
duels – and the puzzle mode. In the action mode, you need to build a pipeline
from the tap to the goal with random blocks that fall down from the sky and can
be turned and moved about much like Tetris blocks. After a few seconds, water
will start to spew forth from the tap, and you need to make sure that all water
is contained in your pipe system at all times. However, instead of being yet
another “stack-the-random-blocks” game, Plummit offers interesting challenges in
the form of magical objects, mirrors, hover platforms, conveyor belts, and more
that you’ll need to overcome with skill and a bit of luck. The puzzle mode
adds 65 puzzles to the mix that will take you many hours to complete without
making you want to give up along the way.
Our Review:
"For
a puzzle game, this is as good as it gets. The game manages, through a limited
set of simple rules, to create a game world that is rich and infinitely
flexible."
2nd Place - CosmoBots
| Developer:
Retro64 |
Players: 1 |
| Release: November 2004 |
|
| System
Requirements: 300 MHZ, Windows 95/98/ME/2000/XP, DirectX 8.0+, Direct3D
video card |
The
hardest decision in all of the 2004 awards came between CosmoBots and Revolved.
At different times each of them was selected to win the Puzzle game award, and
honestly a coin toss between the two games was considered.
For its part CosmoBots is one of the more fun
action/puzzle games that has come out in a long time. This game is an
update on the premise of Qix, but honestly is much better than that game in many
ways. Much like Mountain King, Retro64 has a fantastic ability to take
older game concepts and remake them into really cool games that are far superior
to the ones that they are based on. CosmoBots is no exception to that rule
and it provides a fun game that I hesitate to even call a puzzle game as so much
of the game is fast reaction action based. In CosmoBots you try to fill
areas of a board by sending out lines in opposite directions from your bot.
You can choose to send these lines out either horizontally or vertically.
Once you have boxed out an entire section, it fills in. The goal is to
fill in a set amount of the board. With 577 levels there is plenty here to
keep you playing for a long time. I honestly do believe that CosmoBots will
outsell our Puzzle game winner Revolved, due to the polish in this game and its
accessibility to multiple audiences. With some wonderfully done space
graphics and a ton of fun power-ups, CosmoBots gave a big drop-kick to the
puzzle game genre and produces a game that anyone should be able to play and
love.
Our Preview:
"For
those who missed Qix, Cosmo Bots will be a great game to check out. For those
who didn't miss Qix, you won't want to miss Cosmo Bots either."
2004 Puzzle Game of the Year - Revolved
| Developer:
Alter Ego Studios |
Players: 1 |
| Release: December 2004 |
Download Now! |
| System
Requirements: Windows 98/ME/2K/XP, 733 Mhz, 64 MB RAM, DirectX 3.0+ |
Honestly
if we hadn't done the Independent Games Festival preview article in conjunction
with DIYgames we probably wouldn't be
writing about this game right now. That is because Revolved was just
released a couple of days ago, and we wouldn't have had time to play it enough
to consider it for this award had we not gotten an advance copy to check out.
As it is Revolved is the winner of the Puzzle game of the year award this year,
and it is certainly well deserving of that honor.
It's hard to describe exactly what it is that
makes Revolved work. What probably makes the game the most enjoyable is
the depth of the game play that is involved. Much like CosmoBots, this
game focuses a lot on action game play. However, it also harkens back to
the Tetris days as there is a definite puzzle theme to the game, and playing
well and quickly are both required to advance very far. The basic games
revolves around creating a square in which all four sides have the same color
fuse. You can move any of the square on the board either clockwise or
counterclockwise by just clicking on them with the left or right button on your
mouse. The game really gets hopping as you get a little more aware of what
you really can do in the game. The open-ended play allows you to do a lot
of things, and I found that each time I played this game I realized new things I
could do to move my cause forward. I dreamed about this game for days on
end, completing fuse boxes over and over in my head, which you can see as a good
thing or a bad thing, but one thing isn't in doubt, this game is one of the most
addictive puzzle games I've ever played and I've had a hard time getting away
from it long enough to write these end of the year awards. It is for that
addictiveness that Revolved narrowly beat out the equally worthy CosmoBots to
win our 2004 Puzzle Game of the Year Award.

Our Review:
None available at this time (check back in the near future)