Out of Niche? (by Russell D. Carroll)
The amount of sellable time for a game has always been at the heart of
succeeding as an independent developers. The ones that continue to do well
are those that are not just selling their newest title, but also selling their
older titles. The selling portion of the cycle for an Indie title is
typically 3-8 years. Contrast that with the mainstream market where new
games often sell well for 5-10 months and then taper of considerably.
Five-year-old retail titles will be in the bargain bin if they are available at
all, while often Indie games can still be selling at the same price that they
were introduced to the market at 5 years later. This process is very
important for Independent developers as they attempt to survive. However,
with the move to the mainstream market the process is not followed.
Indie developers who try and make it in the mainstream then have to deal with a
much shorter portion of the selling cycle for their Indie game then they did
when they were making games for the casual gamer. This is compounded by
the issue with the graphics looking a bit dated, as previously pointed out.
Pushing their title towards the retail market means that it will sell for a
shorter period of time, and thus it must sell at much higher rate than a game
for the casual market would need to sell at. In addition, due to the
shorter selling cycle, the Indie developer runs higher risks. The
developer does not have previous titles to fall back on as a source of income,
and if one of their current titles is poorly received, the developer may find
themselves out of money and out of business.
 |
|
Think Tanks
is one of the titles using the Torque engine from Garage Games to create
quality graphics. |
If Indie games could just join into the mainstream market, it
still could all work out as the tens of thousands of sales that are possible
through retail channels on a monthly basis is much higher than the number of
casual gamer sales. However, it is not quite to simple to push an Indie
project into the mainstream gaming public's eye. The marketing ability of
an Indie company is much lower than that of normal game publishers. Those
companies such as Garage Games have made great in-roads into the mainstream, the
reality is that they are still a long way from competing with mainstream titles
as far as public awareness goes. That will cost further sales, which with
the shortened selling cycle of the game is doubly damaging for the Indie
company. I've often seen people pass over games in stores just because
they weren't familiar with the company that made it. After looking at a
great box, the gamer moves onto something that is a safer beat, a company they
are familiar with, or a title that they have heard before.
Further complicating this issue is that Indie games are pioneering their way
into mainstream. The marketplace is completely unaware of them. With
each passing day, they become better known, but in the meantime, many of the
pioneers will not come to fully appreciate the fruits of their labors as their
games will pave the way for successful games in the future, but not be the
successful games themselves.
Overall, Independent developers face a large uphill battle in competing with the
mainstream title offerings of other companies. Perhaps the greatest
positive thing they have going for them, besides their own inherent abilities
and ingenuity, is that the cost of an Independently created project is much
lower than a studio game. This allows developers to have a lower need for
income in order for the game to make a profit.
Still when compared to the mainstream, it puzzles me that so many Independent
developers are pushing towards games that are aimed more at the mainstream
gamer, and less at the already created market of casual gamers. While I
have used the word casual gamer continually, I don't think that these gamers
should be considered "Puzzle" gamers. Certainly a portion of the casual
gaming market does focus on puzzle games, but many do not, as evidenced by the
recent success of games such as
Airstrike 3D,
Starscape
and Alien Shooter.
As Independent Gaming continues to grow, I'm confident many more developers will
continue to try different avenues to make their game. At the heart of it
all is the reality that Independent Gaming is about the developers making the
game that they want to make. That being the case, games aimed at the
mainstream are as valid a project as any other game project. Even if they
could be considered a potentially financially damaging move out of the of
typical Independent gaming niche.