Doing a nosedive and being whipped from the harsh wind streaming over your body while you dash down a colourful canyon can be quite mindblowing.
Lucid Trips is a VR experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. You float and fly as a bodyless consciousness with two ghost-like arms.
As Lucid Trips requires rather advanced handling of controls in VR we recommend a playtime of 15 minutes for beginners.
1.) Lucid Trips is based on an experimental locomotion concept which can cause discomfort for some people. There is a comfort level which you can turn up and down by clicking right and left on the touchpad. 7 is maximum comfort with max particles in your view and vignette reaction. If you use Rift please steer to either site and press the thumb button to change the comfort level.
2.) Since this is a ‘sitting experience’ Steam VR will fade out the Chaperone automatically after some seconds.Please be aware of this when playing standing.
GPU: GTX 970
CPU: i5 4690 @ 3,5 Ghz
What more is Lucid Trips?
3D Art Exploration from never seen perspectives
We digitalise art from different disciplines i.a. per 3D scan and integrate it in the gameworld. With that we imagine a place where art is made explorable in a new way. The player can look at the work of selected artists from completely new perspectives and dimensions. Even walk, climb and play around on them.
This first planet features a 3dimensional tag from german based grafitti artist DAIM.
The small team of creative VR-enthusiasts is working since over two years on a locomotion concept, which is natively designed for using two hand-motion-controllers.
Tactile interactions with the ground and whole surrounding enable the user to move around in the open space with only two hands.
The center of all movement is shifted to the upper body, so reallife legs aren´t needed anymore. This opens possibilities of moving around freely in a virtual world and still staying in your place in the real world. The user is able to seamlessly switch from walking to jumping, flying or climbwalking up trees and walls which lets him explore the magic environments on the first dreamplanet. Though the project is still in early access state, the developers collected an immense amount of feedback from the community and iterated several months on how to make the movement consumable for a wider audience. As soon as the player got into the navigation, he seems to be moving around very intuitive. Every real-world movement is followed by a predictable movement in VR that relates to the added force. As these actions are done while your whole upper body is in movement and not only your fingers, the brain seems to be less confused from the triggered moves.
The avatar hovers in a certain distance over the ground so the virtual hands can be used for interaction at any time. Like this it´s possible for the player to create basic three dimensional shapes with his hands.
Asynchronous Multiplayer to interact with others through mysterious traces.
To share your impressions and trips through this colourful dreamworld with your friends there is an asynchronous multiplayer.
You can play hide and seek with little treasures while exploring remote spots of the planet. By leaving traces wherever your avatar touches the ground the hunt after the hidden items turns into a skillbased riddle. Experienced players that are floating and moving around most economically can therefore create the more difficult routes to hideouts. A Highscore system as well as different achievements and awards for the best performances are in development.
When creating challenges for other players this mode still has some bugs. Hiding gems sometimes won’t work properly. (f.e. No gems in Inventory, no “place here” area projected)
If you haven’t recentered yourself with pressing and holding the menu button the game menu sometimes shows up with a wrong orientation to you. Please always recenter first.
Slightly decreased performance when using Oculus Rift & Touch via Steam compared to HTC Vive.
Some physic bugs/anomalies.
Occasionally crashes in SteamVR menu if Vive camera is activated.
The Chaperone disappears when using Vive with a sitting or standing experience. We show a warning every time you recenter so you remember and make sure you avoid hurting yourself or your hardware. (This is not a bug)