Stifled, Delayed to 2017
Hey Stifled followers,
Earlier last month, we announced a 13th December launch date for Stifled, and even though we are on track to hitting that date with a game that is “good enough”, the team sat down and asked ourselves honestly if we were ok with “good enough”.
The short answer, no.
The people we work with, playtesters, voice actors, translators, etc. have had nothing but good things to say about Stifled based on their whole playthrough. But, we found, in our internal testing and observations, that there were many minor things (art polish, optimizations, sounds, etc) that could be worked on to deliver a much better and smoother play experience. Things we want to put the extra time and effort into delivering on launch.
We know this will disappoint a lot of you who has followed us since Lurking through to Stifled. But, quality is something we at Gattai Games strongly believe in, and we seek your understanding so we may deliver on that belief.
-Gattai Games’ Team
About the Game
Stifled is a Mic-Enabled Sound-Based Survival Thriller, where sound is the only way you see and the enemies HEAR your fear.
In Stifled, the sounds made by your in-game character and yourself through *microphone input reveal the otherwise hidden world through ‘echolocation’. However, undue noise will attract the attention of creatures lurking in the darkness. To survive, you will have to tread the line between making sounds to see, and staying quiet to stay hidden. (Put the microphone near your nose for even more challenge!)
- Microphone input is recommended but not necessary.
- Sound generation can be replaced with a key input if you choose to.
- The game currently supports the Oculus DK2 and CV1 headsets.
- Support for OSVR and Vive is planned for.
Stifled is the spiritual successor to our award winning student project, Lurking.