The Tavern is an experimental dark fantasy adventure trying to find a new side of role-playing. It stands between Visual Novels and RPGs since even though it has a complex, text-heavy plot, it is also very interactive and allows you to explore your surroundings, walk around and make hundreds of minor and major choices.
You play as mercenary named Nalia – a single mother who tries to earn enough coins to survive the winter. Your children need you to come back, but how are you going to act seeing the cruelty and rottenness of the outside world?
After all, the monsters, dark magic and barbarians from Southern Tribes are nothing in comparison with the human iniquity.
Your story begins when you approach a weird, isolated tavern…
• The Tavern’s motto is „interactive as an RPG, complex as a Visual Novel”.
• The main hero needs to make multiple choices shaping the plot. Some of them are crucial, others are minor additions allowing the player to choose and express the hero’s personality.
• Most people finishes the game in up to two and a half hours, however it is impossible to see the entire content or all of the available endings during a single playthrough.
• The unique plot is based in a grim, bitter setting and focuses on the lives of single people, the choices they make and the consequences they have to face. The dark atmosphere allows to avoid the majority of stereotypical fantasy elements and introduces a lot of unique for this genre reality.
• For example: Whenever an NPC dies, it affects the plot of the game. The player has no opportunity to just jauntily kill a group of bandits and loot their bodies.
Why is The Tavern unique?
• The Tavern is an RPG, but also a Visual Novel. It is very interactive, has varied activities and changes its visuals based on player’s choices.
• The game is short but also focuses on a small scale of events. The hero doesn’t try to save the world or a kingdom, just her family and friends. She is not a mystical chosen one, just a common mercenary. Unlike many RPGs, The Tavern didn’t try to find a middle ground between its gameplay and story and puts the immersion and coherence on the first place.
• Players can focus on their own choices and unlike the adventure games The Tavern does not include unclear, weird puzzles – the story may just flow ahead.
• The Tavern shares its spirit with titles made by Telltale Games, gamebooks or the Life Is Strange video game. It is much shorter, but also uniquely expands its small world.