Witchball is a post-reality racing game played by children in the year 2601. Massive environmental change has made much of the world inaccessible, and long-distance travel impossible. Communities are isolated, but communication has advanced to the point where short distances between people barely exist at all.

In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so it’s important — and tricky — to manage the space better than the opponent.



  • 1v1 Competitive Racing (Two XBOX controllers recommended, at least one is required for controller share)
  • Challenging volleyball-like gameplay — play on both you and your opponent’s cameras!
  • Four different courses with varying modes, for a total of 9 Tracks
  • 8 Different Special Abilities


Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a ‘witch ball’ is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way — kind of like a respite from the darkness. Games won’t solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.

Have fun!


>> Made in GameMaker Studio 1.4
>> If you find yourself having framerate issues, switch to 1280×800 resolution — very high resolutions (like retina screens) give my graphics a hard time!

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A post-reality racing game.

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